Hi Chris,
I did consider this, but I feel it would be unfair to the people who actually bought it. Although a fair few of the customers said they wouldn't mind, there are others who would feel slightly cheated that they had to pay for it and then found out it was free. There are still others who I don't know their opinions, but still. It's difficult to know what to do when there's money involved.
Regards,
Damien.


-----Original Message----- From: Chris H
Sent: Tuesday, February 04, 2014 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?

Hi
that's a good question, X-Wheel ought to be abandonware. You could make
it like Dan Z did for his games.

Regards Chris

On 04/02/2014 17:59, Greg Steel wrote:
Hi Damian is x wheel now abandonware? I didn't see it on your site.
----- Original Message ----- From: "Damien C. S. Pendleton"
<dam...@dcpendleton.co.uk>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 04, 2014 9:45 AM
Subject: Re: [Audyssey] X-Sight interactive gone?


Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole
project was doomed to failure from the start. My inexperience in
audiogame development caused a complete downward chain reaction. I
didn't invest half enough money into the project, our first game was
marketed badly for US based customers which caused a slight scandal,
we didn't have half the materials we needed which meant that a lot of
our games were substandard and a lot of my team members left at this
point when they realised it was coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense
pressure to get the ball rolling, and my pride and determination was
my undoing. Yet another scandal arose over a non-gaming project, the
funds were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of newer
audiogames such as Entombed, Swamp, and the Bokurano Daibouken series
to name a few, most of which are actually free. Based on these
experiences, even if I were to begin development again at some point,
my ideas for games would probably seem trivial, and I haven't yet the
experience of programming bigger games in those styles to be able to
promise anything substantial, let alone marketable. Myself, now, I
personally feel like I'm part of an older generation of developers
struggling to keep up with both current technology and gameplay styles
and expectations, so I'm handing the ball to the more confident,
younger generation who seem to have a lot going for them. It saddens
me, but all things must come to an end, and unfortunately, I feel like
my time developing games is done, unless I work on a collaborative
effort.
Kind regards,
Damien.

-----Original Message----- From: Lindsay Cowell
Sent: Tuesday, February 04, 2014 4:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight interactive gone?

Has X-sight interactive gone, I can't get on the site?

Lindsay Cowell

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