There's a difference between clientside and serverside aliases, and that's what 
you're hitting here. In mushclient, aliases use wildcard characters to 
represent blocks of unknown text, and reference those wildcards with %x. For 
example:
alias: k *
send: kill %1
when you type k <name> your client will send kill followed by the name you 
entered.
The major difference here is that you are creating an alias on your computer, rather than the mud's server. This syntax will not change from mud to mud, because it is not dependent on the system the developer has on their end. Also, all the processing is done on your end. This can have minor affects on how things are handled when the server recieves them.

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