-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of
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Sent: Tuesday, February 25, 2014 5:21 AM
To: [email protected]
Subject: Gamers Digest, Vol 96, Issue 54

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                I have always wanted this game. X-wheel is a very fun game
for those that like puzzles like me. I tried to get it when it was being
sold but I am still a kid and I don't have a credit card so I am happy that
it is now freeware. Question, Is there a license that you have to copy to a
folder like in Terraformers? Leo        [email protected]

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Today's Topics:

   1. Re:  bgt code (Josh)
   2. Re:  bgt code (lenron brown)
   3. Re:  bgt code (Cara Quinn)
   4. Re:  problems with shadow rine (Clement Chou)
   5. Re:  Reviving the Wheel (Damien C. S. Pendleton)
   6. Re:  Reviving the Wheel (Chris H)


----------------------------------------------------------------------

Message: 1
Date: Mon, 24 Feb 2014 21:02:01 -0500
From: Josh <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] bgt code
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I was just reading some code examples. I don't really have the time to delve
too heavily into programming now due to being a single parent and all.

using windows7 laptop

On 2/24/2014 8:47 PM, Thomas Ward wrote:
> Hi Cara,
>
> BGT uses a standard C-style syntax so like C and C++ there are a lot 
> of braces, brackets, semi-colons, etc to deal with. So you are right 
> he may be having troubles with basic syntax, and if his screen reader 
> is not set to all punctuation he definitely would not get all the 
> syntax just by listening.
>
> I am not real clear as to what aspect of programming Josh is having 
> issue with, but my point was that it isn't necessary to know how every 
> function or variable is spelled. Not once you grasp the syntax and key 
> words such as void, int, string, char, etc. If we knew where exactly 
> Josh was having problems learning we might be able to lend some 
> specific help in that area.
>
> Cheers!
>
>
> On 2/24/14, Cara Quinn <[email protected]> wrote:
>> Hi Thomas,
>>
>> I was thinking he is meaning just learning the code structure, in 
>> which case he would need to understand the basic syntax which he may 
>> not have gotten just by listening.
>>
>> I have not checked out BGT but I'm assuming that it has symbols at 
>> least in some places such as braces / brackets, parentheses etc.
>>
>> Anyway, good points. Perhaps I misunderstood where he is coming from.
>>
>> Thanks,
>>
>> Cara :)
> ---
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------------------------------

Message: 2
Date: Mon, 24 Feb 2014 21:04:52 -0600
From: lenron brown <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] bgt code
Message-ID:
        <CAA86uUQ54yg3aoDrqqC+ZgNGW7E2wz0k=n1hahpp2p6ig0w...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

where can I get bgt

On 2/24/14, Josh <[email protected]> wrote:
> I was just reading some code examples. I don't really have the time to 
> delve too heavily into programming now due to being a single parent 
> and all.
>
> using windows7 laptop
>
> On 2/24/2014 8:47 PM, Thomas Ward wrote:
>> Hi Cara,
>>
>> BGT uses a standard C-style syntax so like C and C++ there are a lot 
>> of braces, brackets, semi-colons, etc to deal with. So you are right 
>> he may be having troubles with basic syntax, and if his screen reader 
>> is not set to all punctuation he definitely would not get all the 
>> syntax just by listening.
>>
>> I am not real clear as to what aspect of programming Josh is having 
>> issue with, but my point was that it isn't necessary to know how 
>> every function or variable is spelled. Not once you grasp the syntax 
>> and key words such as void, int, string, char, etc. If we knew where 
>> exactly Josh was having problems learning we might be able to lend 
>> some specific help in that area.
>>
>> Cheers!
>>
>>
>> On 2/24/14, Cara Quinn <[email protected]> wrote:
>>> Hi Thomas,
>>>
>>> I was thinking he is meaning just learning the code structure, in 
>>> which case he would need to understand the basic syntax which he may 
>>> not have gotten just by listening.
>>>
>>> I have not checked out BGT but I'm assuming that it has symbols at 
>>> least in some places such as braces / brackets, parentheses etc.
>>>
>>> Anyway, good points. Perhaps I misunderstood where he is coming from.
>>>
>>> Thanks,
>>>
>>> Cara :)
>> ---
>> Gamers mailing list __ [email protected] If you want to leave the 
>> list, send E-mail to [email protected].
>> You can make changes or update your subscription via the web, at 
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at 
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the 
>> list, please send E-mail to [email protected].
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762



------------------------------

Message: 3
Date: Mon, 24 Feb 2014 21:58:00 -0800
From: Cara Quinn <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] bgt code
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

Yeah, easy on this end too, but I just keep mine on some and never think
about it. ;)

Smiles,

CQ :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Feb 24, 2014, at 5:56 PM, Thomas Ward <[email protected]> wrote:

Hi Cara,

<Makes sense. In my case turning on all punctuation is very easy in
NVDA. Just press insert+p and it will toggle from none, to some, to
most, to all, and back again. So it is easy to cycle through the
amount of punctuation I want to here when skimming a document or some
code.

Cheers!


On 2/24/14, Cara Quinn <[email protected]> wrote:
> And that was my point. :)
> 
> I never have my punctuation set to all so arrow keys are useful for me
when
> learning new code or exploring current code.
> 
> Thanks,
> 
> Cara :)

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------------------------------

Message: 4
Date: Mon, 24 Feb 2014 23:25:54 -0800
From: Clement Chou <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] problems with shadow rine
Message-ID:
        <CAC=CXxhWRHAC+ygNo=iFQEZs=vGNfyW3vQo1m=subt-mgxm...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Well, it should not be that complicated... especially if your locale
is set to Japanese. Just remember that even with the protalker english
addon installed, that's the synthesizer that has to be active. Espeak
by itself won't recognize the language. I'm not quite sure why you're
having that problem.. unless you haven't downloaded the language pack
for Japanese.

On 2/24/14, william lomas <[email protected]> wrote:
>       hi to all
>
>
> i have a windows seven laptop running a sixty court bit OS of home premium
> 32-bit. when i set system locale to japanese and reboot and run shadow
fine
> with nvda and pro talker english installed and keyboard set to japanese,
all
> i get is chinese letter japanese letter spoken etc, no interaction with
the
> game is occurring. why is this so complicated to get going? lol
> thanks william
>
>
> ---
> Gamers mailing list __ [email protected]
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list,
> please send E-mail to [email protected].
>



------------------------------

Message: 5
Date: Tue, 25 Feb 2014 09:23:52 -0000
From: "Damien C. S. Pendleton" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] Reviving the Wheel
Message-ID: <EEBCF804A2504C28BB7AA44E55230A0C@Percival>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
        reply-type=original

Hi Thomas,
To be honest, I didn't even use real sounds from the UK game show, I simply 
regenerated them to as close as I felt brave enough to dare. I wanted to 
convey the show without breaching too much copyright, especially since I was

making it commercial. Different theme tune, slightly different wheel, 
different harp sound etc.
I did often think about putting a mod feature into my games when I was 
developing, I just never got around to doing it, since it would also mean 
documenting every possible sound effect in the game's repository.
Cheers.
Damien.


-----Original Message----- 
From: Thomas Ward
Sent: Monday, February 24, 2014 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviving the Wheel

Hi Shaun,

I agree. X-Wheel is a very good game. Definitely better than the other
Wheel of Fortune game floating around. The only thing I don't like
about X-Wheel is I can not swap out the sounds for the actual sounds
from the US game show.

Cheers!




------------------------------

Message: 6
Date: Tue, 25 Feb 2014 10:20:21 +0000
From: Chris H <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] Reviving the Wheel
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii; format=flowed

Well you've done a good job at closely resembling the sounds for the 
game without breaching too many copyrights. I think that's why I love 
this game other than it's more stable than the other Wheel Of Fortune 
that's out there plus it's losely based on the UK game show.

Regards Chris

On 25/02/2014 09:23, Damien C. S. Pendleton wrote:
> Hi Thomas,
> To be honest, I didn't even use real sounds from the UK game show, I
> simply regenerated them to as close as I felt brave enough to dare. I
> wanted to convey the show without breaching too much copyright,
> especially since I was making it commercial. Different theme tune,
> slightly different wheel, different harp sound etc.
> I did often think about putting a mod feature into my games when I was
> developing, I just never got around to doing it, since it would also
> mean documenting every possible sound effect in the game's repository.
> Cheers.
> Damien.
>
>
> -----Original Message----- From: Thomas Ward
> Sent: Monday, February 24, 2014 7:14 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Reviving the Wheel
>
> Hi Shaun,
>
> I agree. X-Wheel is a very good game. Definitely better than the other
> Wheel of Fortune game floating around. The only thing I don't like
> about X-Wheel is I can not swap out the sounds for the actual sounds
> from the US game show.
>
> Cheers!
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to [email protected].
>



------------------------------

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------------------------------

End of Gamers Digest, Vol 96, Issue 54
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