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This gives me quite a bit to look through. I'll have to do some more in depth study before I figure out how I actually want to build the code. As it stands, I'm trying to figure out what type of ai I want to build; random or strategic, or if I want
to try for a mix. When I get to the code though, your info should help a lot.
- [Audyssey] AI in games john
- Re: [Audyssey] AI in games Zachary Kline
- Re: [Audyssey] AI in games Charles Rivard
- Re: [Audyssey] AI in games valiant8086
- Re: [Audyssey] AI in games john
