no, sky, un! subscribe!

regards,

damien




----- Original Message -----
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 9:02 PM
Subject: Re: [Audyssey] Dragon Warriors


> Daneon, the only way to get on the list is to have Iven subscribe you.
> That's how i got on.
> ----- Original Message -----
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, January 14, 2007 1:24 AM
> Subject: Re: [Audyssey] Dragon Warriors
>
>
> > but now look what's happened. it's gotten to blindcooltech. that's even
> > more
> > disgusting. people who don't know about superliam could download this,
> > think, oh i love the sound of this game, and then? well i don't know if
> > you've seen the eray gametalk mailing list that he runs but he comes on
as
> > two people, ivan fegundez and this supposed john person.
> > what's also a bit out of the ordinary about that list is that there's no
> > way
> > to subscribe, otherwise i'd have done it when i first found out about
> > this.
> >
> > so he doesn't just lie about the game either. he's just a general,
lowlife
> > liar.
> >
> > regards,
> >
> > damien
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Dark" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <gamers@audyssey.org>
> > Sent: Sunday, January 14, 2007 5:31 AM
> > Subject: Re: [Audyssey] Dragon Warriors
> >
> >
> >> Well Liam, I certainly noticed the similarity with the boss, and it did
> >> strike me as odd that Ivan was talking about being hit by the boss's
fire
> >> when the boss clearly wasn't shooting.
> >>
> >> the tripping also did seem a bit weerd to me, which is why I didn't
> > mention
> >> it, and I did in fact notice hhim walking into an object (an extra
life),
> > to
> >> pick it up.
> >>
> >> Being as you made the game in the first place, you'd certainly be the
one
> > to
> >> know if the item placement was exactly the same, as well as about the
> > visual
> >> basic stuff.
> >>
> >> I was just trying to be fair and give Ivan the full bennifit of the
> >> doubt,
> >> (innicent until prooven guilty), but if he has indeed done this type of
> >> thing before, then the evidence deffinately points to some extremely
fowl
> >> play going on here.
> >>
> >> I'd certainly agree that completely ripping off somebody's game and
> > passing
> >> it off as your own is pretty disgusting, especially deliberately lying
> > about
> >> key presses and such in a pod cast to throw people off.
> >>
> >>
> >> All the best,
> >>
> >> Dark.
> >>
> >>
> >> ----- Original Message -----
> >> From: "Liam Erven" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" <gamers@audyssey.org>
> >> Sent: Sunday, January 14, 2007 5:04 AM
> >> Subject: Re: [Audyssey] Dragon Warriors
> >>
> >>
> >> > dark.  it is the same game, and I'll tell you why.
> >> > 1. the menu was the exact same.
> >> > 2. he says he was tripping.  not true.  Besides, what would he have
> >> > tripped
> >> > over?  He never said.
> >> > 3. you get extra points for jumping over things because you will
> > complete
> >> > the level faster and gain more bonus points.  The same is true in
super
> >> > Liam.
> >> > 4. The boss is absolutely the same as in Super Liam with different
> > sounds.
> >> > 5. after playing through the demo of Super Liam to check, The
placement
> > of
> >> > enemies is the same.
> >> > 6. You don't have to jump on the teleporter and bonus objects, he
just
> >> > chose
> >> > to to throw people off.
> >> > 7.  this one is purely based on judgment, but Ivan does not have the
> >> > skills
> >> > or know how to program a single line of code let alone a demo of a
game
> >> > that
> >> > oddly enough sounds exactly like super Liam.
> >> > 8. The fact that you hear his synth say syntax error followed by five
> >> > seconds of silence is missleading when you can obviously hear him
> > pressing
> >> > keys during the main menu.
> >> > 9. If using vb 6, syntax errors are displayed in diologue boxes.  to
> > add,
> >> > syntax errors are fairly rare.
> >> > 10. He tried a similar tactic once before, pitch shifting wild woods
> >> > act
> > 1
> >> > to a lower pitch and cliaming it was his own.
> >> >
> >> > The fact I can come up with at least ten reasons is pretty sad.  It
is
> >> > a
> >> > very disgusting thing to do on his part.
> >> >
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "Dark" <[EMAIL PROTECTED]>
> >> > To: "Gamers Discussion list" <gamers@audyssey.org>
> >> > Sent: Saturday, January 13, 2007 10:37 PM
> >> > Subject: Re: [Audyssey] Dragon Warriors
> >> >
> >> >
> >> >>I must admit I'd not heard of this game before, but my first thought
> > when
> >> >>I
> >> >> heard the demo was indeed of superliam.
> >> >>
> >> >> the similarities did rather strike me, even in some of the item
> >> >> placements
> >> >> (the health bonush in betwene two Motionless dragons on the second
act
> >> >> for
> >> >> example).
> >> >>
> >> >> There also were a few differences I noticed in gameplay:
> >> >>
> >> >> 1: You could jump over random monsters and apparently gain score,
> >> >> which
> >> >> you
> >> >> obviously can't in superliam.
> >> >>
> >> >> 2: You apparently have to jump ontop of objects and teleporters in
> > Dragon
> >> >> warriors to pick them up.
> >> >>
> >> >> 3: different keys used for the health and lives.
> >> >>
> >> >> 4: The developer didn't seem to mention any ability to run.
> >> >>
> >> >> apart from these though, I will admit the game did seem incredibly
> >> >> similar
> >> >> to Superliam, even down to having the same bonus sound and walking
> > sounds
> >> >> (though as the developer said, these could just be place holders).
> >> >>
> >> >> If the game has indeed been modded after superliam, then I agree
with
> > you
> >> >> Liam, though it might be a case of extreme game similarity.
> >> >>
> >> >> Btw, a few things in the game also mildly confused me. why do you
wake
> > up
> >> >> and randomly decide to kill things? Where did you and the other
> >> >> dragons
> >> >> get
> >> >> lazer guns, bombs etc? and finally, who (in plot terms), is the
"boss
> >> >> dragon" and why do you want to kill him? A litle more detail in the
> > intro
> >> >> might be helpful methinks.
> >> >>
> >> >> Finally, I will say that dragons and wrap just seems an odd
> >> >> combination
> >> >> to
> >> >> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight,
ya
> >> >> stickin up a town and roast a knight, ya gotta hang on, to what gold
> >> >> ya
> >> >> got,
> >> >> and betta hope a hobbit don't find ya weak spot! ;D.
> >> >>
> >> >> Beware the grue! (and da dragons in da hood as well),
> >> >>
> >> >> Dark.
> >> >>
> >> >>
> >> >> _______________________________________________
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can
> >> >> visit
> >> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> >> any subscription changes via the web.
> >> >
> >> >
> >> > _______________________________________________
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> >> > visit
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> >> > any subscription changes via the web.
> >>
> >>
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> >>
> >>
> >>
> >
> >
> >
> > _______________________________________________
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>
>
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>



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