Dear all,
Some word of this project has gotten out to the audio gamer community
via Alter_aeon and the audiogames.net forum, so we are posting this here
as well so we can include everyone.
Valiant Galaxy Associates announces that Interceptor, our first audio
game, is nearing completion. We are in the final stages of beta testing
now, and hope to have a finished game available in one to three months.
Dentin, the coder for Alter_aeon, and a good friend of ours, is helping
with a distribution method, and once that is in place, we will be ready
to start letting people see the final product.
Interceptor is a menu-driven audio game where you pilot a human
interceptor fighter against waves of alien fighters. The game is turn
based and includes two modes: quick mode for simple shoot and kill play
(roughly 20-40 minutes of game play), and normal mode which is more
detailed (roughly 60-90 minutes of game play). The normal mode involves
not only monitoring energy levels, but requires the player to watch
system damage to avoid negative consequences (i.e. if your engines are
damaged, you are less likely to gain initiative on your enemy). The
game is completely self-voicing and its menu-driven nature means that
very few keyboarding skills are needed to play effectively. So far beta
testers have been very favorable. We plan to release more games set in
the same universe. Information about the company and the universe can be
found at www.valiantgalaxy.com.
Our main coder is Aaron Speares AKA Valiant8086 who has prepared the
Monkey Term client for Alter_aeon. Aaron has also created the speak
dropbox application which is available at his web site
http://valiant8086.com
The game uses the BGT language from Blastbay Studios and uses Aaron's
voice-over script for giving BGT the capability of using a human voice
to self-voicethe games. To avoid confusion, the Interceptor game is a
game for Microsoft Windows. The reference above is to a script used to
allow BGT to speak its output without the use of a SAPI or other screen
reader.
If there are any questions that are not answered by the web site, feel
free to ask here, or email [email protected].
Thanks for your time and interest,
Jeremy Brown
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