It's the very fact that you can't! efficiently kill the temporal
disturbance that mkes it challenging and difficult to get round. Personaly I
like that David included such a unique enemy which keeps the player on their
toes and means you can't just go through blasting everything that moves but
need some stratogy as well. Indeed I'm looking forward to seeing what
monsters or traps David includes in shades of doom 2.0.
Beware the Grue!
Dark.
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