Well one suggestion I made to Thomas Westin was simply to vary the layout,
so that instead of putting say a sound flower and the correct tone wheels in
the same room, you'd need to find the flower, reccord it's sound (or take it
with you), then find what wheels it corresponds to.
that would much increase the challenge, and also the enjoyment of exploring
of the game simply by removing the predictable layout of the levels, sinse
there's nothing like a good atmospheric maze, (as indeed happens in shades
of doom).
Another fps exploration game similar to terraformers focused more on the
exploration of the levels and solving little puzzles to progress than moing
down hoards of enemies might actually be a nice change, though of course
it'd need good atmosphere and ongoing plot otherwise it'd be too dull and
uniform.
maybe something forr people to think about with the swamp campeign editer,
indeed thinking of swamp who wouldn't like to see an audio version of
resident evil? ie, puzzles involving object use, an ongoing horror plot with
intreague, a mind gnummingly creepy atmosphere, and a situation where even
one lone zombie is a really serious threat.
I'm actually fairly sure someone could do something along these lines with
the swamp editer already sinse last I checked keys and doors were possible,
though altering the game mechanics from guns blazing fps to realistically
out of their depth and very edible humans in serious survival horror might
be a more difficult proposition.
All the best,
Dark.
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