is there a way to ask the people who copy writed the material to let you use 
it?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 8:02 PM
Subject: [Audyssey] Copyright issues was star wars sounds


> Hi Michael,
> For the record I do agree with you and Liam that great care and thought
> should be taken before using copyrighted material. However, we in the
> blind comunity are at a sad crossroads when we talk about accessible 
> games.
> When I was sighted I played Star Wars Empire Strikes Back, Dark Forces
> and Dark Forces II, Rebel Assault I and II, Jedi Knight, and so on.
> Suddenly, I am blind and there are absolutely nowaccessible Star Wars
> games. What is the solution here?
> I can't simply go to Wal-mart and pick up the latest Star Wars titles
> even though I might want to with all my heart and desire. Sure there are
> other games out there, but I'd really like to play Star Wars.
> Well, I have the skills to write a game, but there is this thing called
> copyright issues like can't use the sounds, characters, or logos. Oops,
> friends all of us in the blind comunity are screwed again by the sighted
> comunity.
> I would love to be fair, and not use copyrighted material if I can avoid
> it. I doubt I will do much with copyrighted material, but the fact
> remains what do I do when I can not legally use Star Wars games and can
> not legally create one. Short answer is nothing, and frankly that
> downright sucks lemons.
> With games like Montezuma's Revenge Packman you are probably right no
> one really cares. There are hundreds of clones out there, and the
> copyright holders aren't saying much.
> Why do developers break copyright laws. I think short answer is they
> can't get an accessible game any other way but to use copyrighted sounds
> and logos.
> If you put any old laser sound in a Star Wars game it will sound
> terrible. The Star Wars effects are very unique and no matter how much a
> dev tries to emulate it it won't be the same without the authentic sounds.
> I'll get down from the soap box.
>
>
>
> michael feir wrote:
>> I've never understood why some developers are so keen to needlessly break
>> copyright laws and risk prosecution. When you're dealing with classic 
>> arcade
>> games which have been cloned a million times over, I can certainly
>> understand. It would surprise me tremendously if Pacman Talks or Dynaman
>> incurred anybody's letigious wrath. I think there's a good argument to be
>> made that making an accessible version of a classic game is certainly not
>> robbing anybody of potential derived profits. When you're dealing with 
>> such
>> specific licenses like Star Wars and such, it's a whole different story.
>> People have been sued by Paramount for making Star Trek based games. I 
>> have
>> no doubt that Lucas Arts is equally defensive of the Star Wars franchise.
>> Also, taking sounds that are not only directly tied to a game as well as 
>> a
>> major entertainment franchise substantially increases the risks of being
>> taken to court. Certainly, there's the "can't squeeze blood from a stone"
>> argument. Nobody producing accessible games has exactly struck gold.
>>
>
>
>
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