That game is sure hard. I think somebody that has beaten the game should do 
a audio walkthrough for the game.
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 10:29 PM
Subject: Re: [Audyssey] Technoshock: New concepts, new innovations in the 
audiogames market, possibly better than SOD


>I think the gam is real hard.
> karl when you finnish it, or if anyone that finnishes it could they maybe 
> do a recording or something.
> At 06:50 p.m. 15/01/2007, you wrote:
>>Hi all,
>>I am now on level 5 of Technoshock. I have noticed several concepts which 
>>haven't been used before in any audiogame.
>>Please note that these next lines may contain minor spoilers.
>>1. on higher levels, there are what amount to cliffs, which you can not 
>>jump across, but must find an alternate way around.
>>2. You sometimes need to act in a nonstandard way to accomplish your 
>>objective.
>>3. the concept of timing doors, so that you are not crushed.
>>4. weapons which can change the geographic features of the area.
>>5. using an automatic system, such as a conveyer belt, to transport the 
>>player and requiring him to jump off of it.
>>The reason I say that this game is better than SOD is that it contains the 
>>concepts mentioned above, and that each level is more extensive than the 
>>ones in SOD. Also, there are more uses for weapons, I.E. the ability to 
>>set grenades as traps, or throw them. Also, Technoshock has several 
>>elements not included in Sod, like jumping pits, ducking fireballs, etc.
>>What do you guys think?
>>Karl
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>
>
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