Thomas, I don't see any reason why a keyboard input couldn't replicate this. Have different keys for different movement speeds. If you incorporated some form of fatigue to make different movement rates more advantageous in certain situations, it should be at least a comparable problematic even if it does not play exactly the same.
Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
