Hi Tom.
I do see what you mean about introducing concepts from realistic physics in
terms of movement speed etc, however once again I can think of lots of
instances where similar mechanics to what you mention have been added to
classic games calculated as game hazards.
For example, in Ice man's stage of Mega man, most of the ledges you walk on
are naturally icy. This means that if you are walking forward you will move
slightly more quickly, and when you want to stop you can't just let go of
the button because Mega man will continue to slide along, you need to
actually decrease your speed by tapping the other direction slightly. This
can be a real pest when jumping over multiple pits sinse not only does Mega
man slide when you land and move more quickly, but frequently I've found
myself wrongly estimating when mega man reaches the edge so he plummets to
his doom :D.
There is absolutely no reason why even in a 1D audio game you couldn't
replicate something like this. Of course with yourself not having been able
to study these sorts of things for years and many people never having had
full access to all the information about games, it is understandable why
this sort of thing got missed, which is again why I'm trying to explain
these sorts of things in detail, sinse obviously I do still play mainstream
games, at least the classic ones, and even if I don't get full access to all
the information in the game visually I do at least get enough for them to be
very playable.
As regards weather true mainstream mechanics have been seen in audio games,
well some at least of the fp games like Swamp are contenders, even if not
for mainstream fps now (sinse fps's have got ridiculously complex), maybe
for ones a few years ago back in the days of Quake and original doom.
I would also site somethinelse games such as papasangre as possessing at
least similar mechanics to many arcade games. For example there are
frequently surfaces that alter the character's movement, as well as surfices
which will alert the enemy to your position.
Beware the grue!
Dark.
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