As a gamer, it's always nice when you can put your scores on the main server. That's why Game Center and iOS is so popular. Integrating it with other audio game developers would be even better, since you don't have to go to one place to get all your game scores.
Typed with MBraille… Yet another powerful tool for iPhone > On May 27, 2014, at 10:18 PM, Michael Taboada > <[email protected]> wrote: > > Hello all (especially audiogame developers), > I was considering writing an audiogame server for speed of sound gaming > games, so that people playing our games could view scoreboards from within the > game, chat to people playing the game they're playing (or other games), and > other features as needed. My question to everyone is: > Is this something people would want? That to audiogames players, and to > developers. A similar question: > Is this something you would use? If I were to make this public outside of my > own games I would give a library and header files (most likely for c and/or > c++, maybe with others eventually as I figured out how to make them > big_smile > ) and then have you register a company/admin account on my server so you > could add games, add other info, etc. It would hopefully be as simple as > possible > for the developer to add this to their games, for example: > Add library/header files, build. Then at certain key points in the game, send > something like: logon(username, ...), then receive_message(...), etc. > Everything would be controled through the sending of messages. Many of these > messages would be easily put together by simply calling something in c like: > send_chat(username/*the username of the person*/, message, /*any other > details, like send to other games, maybe a game key, game password, etc*/); > So as you can see, all it would really require would be calling a specific > function at a certain time to send a chat, ask for a list of people online, > ask for scores, etc. > Again: Would this be something an audiogamer would like to use? And would > this be something a developer would implement in their games? > Thanks all, I'm trying to get an idea of how popular this would be, as even > if I use it for my own games, if not written with multiple companies in mind > it would not be as easy to add more game companies to the network without a > re-write. > -Michael, Speed of Sound Gaming. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
