oops. sorry about that. Josh
----- Original Message ----- From: "x-sight interactive" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, January 15, 2007 3:02 PM Subject: Re: [Audyssey] phrogram development question : kidsprogramminglanguage . > lol you've just emailed the audyssey list ... > > > regards, > > damien > > > > > ----- Original Message ----- > From: "Josh" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Cc: "Gamers Discussion list" <[email protected]> > Sent: Monday, January 15, 2007 5:17 PM > Subject: [Audyssey] phrogram development question : kids > programminglanguage > . > > >> Hi, >> >> I was doing a google search for programming languages when I came across >> your site. I am blind, and use a screen reader called jaws version 7.0 > from >> www.freedomscientific.com . I'd like to know the following. >> >> 1. Does the free version of phrogram compile .exe files? >> 2. will it work with jaws? if not, could jaws scripts be written to make > it >> work with jaws? >> 3. Are there keyboard shortcuts for the development environment? which > would >> make it easier for me to use since I don't use the physical mouse. the >> screen reader can simulate mouse clicks using keys on the numeric keypad. >> 4. Can audio games be created using the free versions of phrogram? Here's > an >> example of what I want to do. >> >> The games I will make have no graphics in them or pictures of any kind. >> instead they use sound at different points in the stereo field panning > from >> left to right or right to left. Suppose I make a space invaders type >> game. > I >> want to be able to say. >> press the control key or f2 to activate a menu, choose machine gun from > that >> menu. the menu uses .wav or .mp3 files to guide the player through it. I >> press down arrow in the menu and it tells me what choice I'm on by >> playing > a >> .wav or .mp3 file. so then I choose my weapon from the menu press enter. >> I >> hear the sound of a plane panning from left to right from the left side >> of >> the stereo to right side. When the sound reaches the middle or a certain >> point in the stereo field, I can successfully shoot it down. If not, I >> cannot and enemy lands and I loose some points. Also, can phrogram >> control >> the frequency at which a sound is played, stereo, frequency, volume, > pitch, >> panning, optional surround sound, etcetera? So basically all of the audio >> features of DirectX and phrogram, I am interested in. Is this language as >> easy to use or harder to learn or use than ruby or pithon? >> >> Josh >> >> >> email: [EMAIL PROTECTED] >> AOL: kutztownstudent >> msn: [EMAIL PROTECTED] >> skype: jkenn337 >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
