oops. sorry about that.

Josh

----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 15, 2007 3:02 PM
Subject: Re: [Audyssey] phrogram development question : 
kidsprogramminglanguage .


> lol you've just emailed the audyssey list ...
>
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message -----
> From: "Josh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Cc: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 15, 2007 5:17 PM
> Subject: [Audyssey] phrogram development question : kids 
> programminglanguage
> .
>
>
>> Hi,
>>
>> I was doing a google search for programming languages when I came across
>> your site. I am blind, and use a screen reader called jaws version 7.0
> from
>> www.freedomscientific.com . I'd like to know the following.
>>
>> 1. Does the free version of phrogram compile .exe files?
>> 2. will it work with jaws? if not, could jaws scripts be written to make
> it
>> work with jaws?
>> 3. Are there keyboard shortcuts for the development environment? which
> would
>> make it easier for me to use since I don't use the physical mouse. the
>> screen reader can simulate mouse clicks using keys on the numeric keypad.
>> 4. Can audio games be created using the free versions of phrogram? Here's
> an
>> example of what I want to do.
>>
>> The games I will make have no graphics in them or pictures of any kind.
>> instead they use sound at different points in the stereo field panning
> from
>> left to right or right to left. Suppose I make a space invaders type 
>> game.
> I
>> want to be able to say.
>> press the control key or f2 to activate a menu, choose machine gun from
> that
>> menu. the menu uses .wav or .mp3 files to guide the player through it. I
>> press down arrow in the menu and it tells me what choice I'm on by 
>> playing
> a
>> .wav or .mp3 file. so then I choose my weapon from the menu press enter. 
>> I
>> hear the sound of a plane panning from left to right from the left side 
>> of
>> the stereo to right side. When the sound reaches the middle or a certain
>> point in the stereo field, I can successfully shoot it down. If not, I
>> cannot and enemy lands and I loose some points. Also, can phrogram 
>> control
>> the frequency at which a sound is played, stereo, frequency, volume,
> pitch,
>> panning, optional surround sound, etcetera? So basically all of the audio
>> features of DirectX and phrogram, I am interested in. Is this language as
>> easy to use or harder to learn or use than ruby or pithon?
>>
>> Josh
>>
>>
>> email: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> msn: [EMAIL PROTECTED]
>> skype: jkenn337
>>
>>
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>>
>>
>>
>
>
>
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