Well Bryan, s3 was a nice game in it's way, but very slow and could get severely aimless when you were flying around from place to place looking for vague trade deals. Combat was also not that interesting either, heck you only had the one missile and once you shot it you had to run off and buy a new one.

S4 streamlined the direction of the game, made things far less aimless and added a huge amount of stuff like professions and a propper end game, but the problem is you could get very stuck in the middle sinse you always had the same combat movves and doing them over and over again against the same on5 or 6 ship types got fairly grindy.

One of the major goals of 5 was to break the mould and have the game continue to be interesting. The first thing that got added to do this were the exploration stories on each planet, basically mini gamebook adventures. The second was random events in combat like solar flairs, mines or time distortions which changed how things worked.

the third and last, and the one that majorly shook things up as of the S5 invasion expantion was the random skills system, which has you with a different set of skills each turn from your over all deck and requires you to use them strategically.

I'd not have suggested you try any of the previous smugglers games if sf isn't your thing, but for being purely fun rpgs s5 and s5 invasion work extremely well.

Beware the grue!

Dark.

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