Interceptor is a menu-driven space fighter simulator. It consists of ten levels, and you must deal with various types of ships. There's two versions, a quick mode in which damage to your fighter does not have any additional effect in most cases. In normal mode, if systems are damaged they impair the ship in several ways. A good example of this is the navigational computer; if damaged, it puts you closer to death (nav comp is one of the critical systems) and it makes accuracy in distance traveled dicey. There is a small variability built into the distance traveled which damage to the nav computer increases. Currently, we are waiting on distribution architecture to be ready before we release Interceptor. There are also a few legal and business issues to work out before we release the game commercially. If you have more questions, I'll be happy to give you more details within reason. Take care,
Jeremy --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
