Hi all,
I had a couple of bgt questions, and I was hoping somebody on here could give 
me a few tips.
Firstly, every time I display a message box, when it is closed, nvda hesitates about 1/3 seconds, and then reads my game's title. This is a problem because I'm sending several crucial pieces of text to the reader, and they're getting cut off by the title of the game, which really isn't nearly as important. Does anybody know of a way to use the question/input_box without having nvda read the game title as soon as it finishes? I'd really prefer not to have to manually implement some complicated mess using get_characters or the audio form if I can avoid it.
Secondly, is there any way to get bgt to use multiple processor cores? I've 
built a few programs that do some heavy processing, and I've noticed that my 
cpu never goes over one core for bgt. Is there any way around this?

Thanks,
John.

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