Hi,

Here's a short description of what you are hearing in the recording:

"In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to "cathedral". 
Then you will hear how the Worldsound and the Moodsound for this world is 
set. After that a new player and another portal are added to the second 
world (you will then hear the builder turn 360 degrees in front of the 
player object). Then we return to the first world and set the properties of 
Portal 1 so that it links to the portal in world 2. Please note that this is 
only a preview to give you a first impression of Audio Game Maker. Many 
sounds are still missing and this is not the final mix."

It may still be a bit hard to understand all that you are hearing because we 
are pressing several keys (cursorkeys, space, etc.) which weren't recorded. 
So you can't hear what sound is a reaction to an action or what sound is 
really a soundfile in the game. It probably will make more sense when you 
are creating a game yourself ;)

Greets,

Richard

http://www.audiogamemaker.com




----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 16, 2007 12:36 AM
Subject: [Audyssey] audiogamemaker audio


> hi. can someone please explain the audiogamemaker recording to me? it's a 
> little confusing. i hear sounds being selected, i hear some of the speech 
> muffled, i hear some sort of door sounds, water dripping, i don't hear any 
> change in the acoustics when it's been set to cathedral, i'm confused.
>
> regards,
>
> damien
>
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