Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline 
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this 
was a girl named Evelien - notice the detail in spelling ;). I think Eveline 
did an amazing job too and we've already discussed doing a Chinese 
translation of Audio Game Maker because she actually can and we really want 
to do one too (not a joke, folks - there are seriously a couple of million 
visually impaired chinese people out there craving chinese-languaged audio 
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

>Hi Folks!
>
>Development on Audio Game Maker is still going on. Due to time constraints
>we fear that we will have very little to no time available for extensive
>testing. We would therefore like to call the release on February 1st 2007
>a béta-release. This means that Audio Game Maker is still released
>Februari 1st but it may still contain some bugs and may not feature some
>specific functionalities. We will keep you updated!
>
>On a slightly more positive note, click the following link to download an
>mp3 preview of what Audio Game Maker will approximately sound like:
>
>http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
>
>In this preview you will first hear how a new world is selected and how a
>new player object is added to this world. After that you will hear how a
>property (in this case the y-property of the player) is set to 1. You will
>then hear a Portal Object being built at some distance from the Player
>Object (the Builder moves away from the Player Object). The Audio
>Environment is then temporarily exited to create a new World. In the World
>Settings Menu the acoustics of this second world is then set to
>"cathedral". Then you will hear how the Worldsound and the Moodsound for
>this world is set. After that a new player and another portal are added to
>the second world (you will then hear the builder turn 360 degrees in front
>of the player object). Then we return to the first world and set the
>properties of Portal 1 so that it links to the portal in world 2.
>
>Please note that this is only a preview to give you a first impression of
>Audio Game Maker. Many sounds are still missing and this is *not* the
>final soundmix.
>
>Greets,
>
>Richard
>
>http://www.audiogamemaker.com
>http://www.audiogames.net
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>
>
>
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