Hi Josh,
The purpose of Audio Games Maker is to be a light weight simple tool for 
creating accessible games. Being able to build VB modules to save games 
etc would increase the complexity of Audio Games Maker, and really isn't 
feasable anyway.
When a person saves games they reference all the objects in the game, 
and run binary serialisation to convert the data to a binary stream, and 
then write it out to a file.
To load a saved game the process is reversed. The binary file is opened, 
and the serialised stream is written back in to the objects.
I don't see anyway for VB, C++, or any other language being able to 
capture the objects in Audio Games Maker and write out a data file. The 
feature really would have to come with Audio Games Maker or not at all.
Cheers.



Josh wrote:
> I suppose from what I'm reading that audio game maker, although limited can 
> be quite powerful in terms of what games you can create with it. I guess 
> it's just like any programming language, the better you know the tools, the 
> more creative and more powerful games you can create. I hope I can create an 
> accessible soul calibur fighting game using audio game maker. That probably 
> won't be too hard, that is, if it can be done using audio game maker.
> It would also be nice if somehow it could be tied to visual basic so we 
> could add save game features if we wanted to.
>
> Josh
>   


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