Hi Cara,
I think we should probably be taking these discussions over to the 
agdev-newbies list which is designed for specific issues like this. 
However, since I am already answering this post I'll answer your 
questions here.
As for your first issue I have not as yet found a way around the error 
list that pops up in C# 2005, and it drives me crazy.
As for your second question that one is real easy. Simply, go to your 
project menu with alt+p and then the letter g for add existing class. 
Then browse for the files you wish to add.


Cara Quinn wrote:
>                    Hi All, I thought I'd post these questions here, as this 
> is of course, related to my own game development using CE#.
>
> In learning C#, I obviously have learned a bit about the VS 2005 
> IDE.   While quite honestly, the language itself is a piece of cake and 
> extremely awesome!  and friendly to learn / use, the IDE on the other hand, 
> is turning out to be a bit of a pain in my -well, ya know. <smile>
>
>    I'm wondering if people might have any thoughts or suggestions as to a 
> couple of issues...
>
> The first is that when I go to edit code for a control in a window, (I 
> specify it this way, as this may work differently, editing code via a 
> different means)  as I add code into a particular method for example, the 
> error list will come up automatically and blow Jaws' focus on the window so 
> that I need to do a CTRL-F4, tab to the control again, on the design 
> surface, and then press enter on it to get back to what I was doing.
>
>    Now I know why this is happening in the sense of syntax, as the compiler 
> thinks I'm basically corrupting an already valid line of code by adding 
> characters to it, but my question is how do I stop this happening 
> automatically?...  In other words, I'd just like to add the code and do 
> manual error checking either when I compile to test, or on demand.  Does 
> this make sense?
>
>    I'm not sure where exactly to find this feature in the IDE, though I 
> HAVE looked...
>
>    I know I can just edit a .cs file in note pad or Word Pad, but then that 
> defeats the ease of doing it in the compiler!  Go figure!  lol!
>
>
>
>    This brings me to my next question.  How can I open another .cs file to 
> be associated with a particular project?  I like to arrange my classes / 
> namespaces in series' of different files of appropriate names: I.E. menu.cs 
> for menu code, sound.cs for sound objects, world.cs for object positioning 
> / physics code and so on...
>
>    I've just gotten used to doing it this way from Quake and really like it 
> so would like to duplicate it here.
> Unless of course, someone here has a suggestion that might actually be 
> easier than using multiple .cs files.  <smile>
>
>    Anyway, I've gone over several tutorials but they seem to be a bit 
> visually oriented in that regard and seem to gloss over these aspects a bit 
> in my opinion.  However I will definitely delve back into them to see if 
> I've missed anything.  I'm wondering though; I'm sure there's a very simple 
> way to do this, but darned if I know it!  lol!  Any help or suggestions 
> would be greatly appreciated!!!
>
> Anyway, thanks a bunch to all of you for reading this and I wish you all an 
> awesome day!!!...
>
> Smiles
>
> Cara
> ---
>    View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>    "The only things I really think are important, are love, and each 
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
>   


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