hi tom monty sounds like it is going to be a good game can't wait for the 
full realeese lol and i hope that it is going to go well and that race way 
will follow soon after it. that is a game i am really looking foward to
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, January 20, 2007 6:05 AM
Subject: [Audyssey] Montezuma's Revenge News.


> Hello gamers,
> First, I'd like to start by clearing up a bit of confusion I made during
> my future of USA Games inquiry. Montezuma's Revenge is well on schedule,
> and I was not, nor am I planning on disrupting the development of
> Montezuma Revenge by switching programming languages mid development.
> Montezuma's Revenge in particular has come to far to be changed to a new
> language at this point, and I am personally satisfied with how well it
> is coming development wise. That inquiry about future USA games
> development inquiry was meant to address games that are developed after
> Monty and Raceway 1.0 hit an Internet sight near you, and is selling.So
> let's get to the good news.
> Second, during the past week many bugs were located, and hopefully fixed
> in Alpha 2.
> In Alpha 1, for example, sometimes some of the keys would not be
> deleted from your inventory when you opened a door. I think I have
> located the source of this annoying bug and fixed it.
> Third, also as of this week two weapons can now be found in temple 1.
> There is a whip and a sword for you to find and use against the enemy
> skulls, snakes, and spiders. As this feature was largely requested and I
> did not feel it would not overly change the spirit and originality of
> the game play I placed one of each weapon in the temple to find and
> used. However, like the original Monty each weapon can only be used once
> before being removed from your inventory.
> Fourth, since the temple had to be built and redrawn from scratch to
> match the original dimensions of the Alchemy version some items did make
> a slight move to somewhere else in the temple. For example, the gems
> found in room 10 now moved to room 13. This was mainly do to miner
> changes in the arrangements in the walls, stone staircases, and other
> changes in the temple layout.
> Fifth, some miner keyboard changes are in the works. C will speak your
> coordinates, w will speak the weapons you are carrying, k announces the
> keys you have, p announces the amount of potions you are carrying, and d
> now drinks a potion. More about the keyboard will be announced in the
> user manual.
> Finally, I did say Montezuma's Revenge is right on schedule. That is I
> am hoping to release an upgrade anytime between mid February to early
> March if all goes well. I don't want to make a mistake of giving an
> exact day or hour as allot can change between now and then so I am
> hoping to make a bit of a two week bit of leeway to give myself time to
> track down last minute bugs, changes, etc...
>
>
> Sincerely,
> Thomas ward
>
>
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