hi tom monty sounds like it is going to be a good game can't wait for the full realeese lol and i hope that it is going to go well and that race way will follow soon after it. that is a game i am really looking foward to ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Saturday, January 20, 2007 6:05 AM Subject: [Audyssey] Montezuma's Revenge News.
> Hello gamers, > First, I'd like to start by clearing up a bit of confusion I made during > my future of USA Games inquiry. Montezuma's Revenge is well on schedule, > and I was not, nor am I planning on disrupting the development of > Montezuma Revenge by switching programming languages mid development. > Montezuma's Revenge in particular has come to far to be changed to a new > language at this point, and I am personally satisfied with how well it > is coming development wise. That inquiry about future USA games > development inquiry was meant to address games that are developed after > Monty and Raceway 1.0 hit an Internet sight near you, and is selling.So > let's get to the good news. > Second, during the past week many bugs were located, and hopefully fixed > in Alpha 2. > In Alpha 1, for example, sometimes some of the keys would not be > deleted from your inventory when you opened a door. I think I have > located the source of this annoying bug and fixed it. > Third, also as of this week two weapons can now be found in temple 1. > There is a whip and a sword for you to find and use against the enemy > skulls, snakes, and spiders. As this feature was largely requested and I > did not feel it would not overly change the spirit and originality of > the game play I placed one of each weapon in the temple to find and > used. However, like the original Monty each weapon can only be used once > before being removed from your inventory. > Fourth, since the temple had to be built and redrawn from scratch to > match the original dimensions of the Alchemy version some items did make > a slight move to somewhere else in the temple. For example, the gems > found in room 10 now moved to room 13. This was mainly do to miner > changes in the arrangements in the walls, stone staircases, and other > changes in the temple layout. > Fifth, some miner keyboard changes are in the works. C will speak your > coordinates, w will speak the weapons you are carrying, k announces the > keys you have, p announces the amount of potions you are carrying, and d > now drinks a potion. More about the keyboard will be announced in the > user manual. > Finally, I did say Montezuma's Revenge is right on schedule. That is I > am hoping to release an upgrade anytime between mid February to early > March if all goes well. I don't want to make a mistake of giving an > exact day or hour as allot can change between now and then so I am > hoping to make a bit of a two week bit of leeway to give myself time to > track down last minute bugs, changes, etc... > > > Sincerely, > Thomas ward > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___________________________________________________________ All New Yahoo! Mail Tired of [EMAIL PROTECTED]@! come-ons? Let our SpamGuard protect you. http://uk.docs.yahoo.com/nowyoucan.html _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.