Hi Steven,

As I attempted to explain to Dark in a prior message I didn't really
express my opinion clear enough in the message you are referring to. I
was a bit tired and not thinking clear when writing it so didn't make
my points as clear as I had intended.

Ishan specifically had mentioned Shades of Doom, mentioning how much
it had changed over the years, so my aim or goal with that message was
to explain to Ishan Shades of Doom itself had not evolved that much in
comparison to other games like Entombed. I hadn't intended to say or
imply all audio games had not involved. On the contrary I know several
games have such as SoundRTS which is one of my favorite audio games.
Time of Conflict is another game I absolutely love, and is much better
than what was available ten to fifteen years ago.

Cheers!


On 10/29/14, Steven Cantos <[email protected]> wrote:
> I would disagree.  The blind swordsman has really got a more modern feel to
> it, even though it is a bit like the "hear it, hit it" style combat that
> you
> would find in most audiogames. And what about SoundRTS with it's new world
> war 2 mod and all of the cool weapons? You have to admit that Soundrts is
> an
> exception to what you were saying. You really have to have some strategy in
> playing this game. Also, what about Alter Aeon? I mean, it's really close
> to
> a mainstream game in that you must explore, however, the only reason it is
> not like a full mainstream game is because the darn game is accessible. I'm
> not trying to discredit your points, but I personally agree with Ishan
> about
> how the audiogames have really progressed in quality.
>
> Signed,
> Steven

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