Hi All,

I’m trying this game out as well, though I didn’t realize my username was also 
my captain name until after I’d already created him. Seeing as I’m on a Mac, I 
think the interface is a bit different, but we shall see.
I’ve been hoping for something somewhat like this for a while. My single-player 
preference is still strong, but maybe I can have fun anyway.
Thanks,
Zack.
> On Nov 9, 2014, at 2:26 PM, Christopher Bartlett 
> <[email protected]> wrote:
> 
> Thanks for the pointer to this.  I am Captain Themadviolinist, and am
> enjoying the thorough tutorial, though I have gotten myself stuck at IO with
> no fuel.  I'm currently mining sulfur there to get raw materials to make
> enough fuel to get back to Earth to upgrade my little ship to something
> grander.
> 
> For those thinking about this game, the tutorial really is quite good and
> seems very comprehensive.  I think the developer has been turned on to
> accessibility as many things that are indicated as being graphical in the
> instruction text actually have very usable UI features for us.  I'm actually
> considering giving this game some money to buy quantum points, which is a
> rarity for a browser game.
> 
> Chris Bartlett
> 
> 
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of dark
> Sent: Sunday, November 09, 2014 8:52 AM
> To: [email protected]
> Subject: [Audyssey] Browser game, Astro galaxy
> 
> Astro galaxy is a highly realistic and deeply involved space exploration
> game from the makers of Space Oddessy. 
> 
> Unlike Space Oddissy, the game features a much more realistic and tightly
> controled idea for space exploration, with players owning a few ships (you
> start with just one), but managing them in detail in a fully 3D explorable
> galaxy. 
> 
> Flying to different stars using detailed principles of space flight
> (distances are even measured in Astronomical units and lagrange points),
> managing fuel and ship modules, needing to hier crew and decide on. The
> planets too are detailed, with different resources to be mined or collected,
> or the ability to setup science labs and colonies. 
> 
> The game does have a degree of pvp, though how much I'm not sure,
> particularly sinse the galaxy is ever expanding, with new systems and
> technologies, this is one that is built to be open ended. 
> 
> The problem has been that up to now, all the navigation images in the game
> were unlabeled. While it was possible to navigate a solar system by just
> hitting unlabeled links until you got the right planet (possible but long
> winded), the starmap was absolutely out, sinse there was no way of finding
> other stars, and there are a lot! of different star systems. I of course
> made the developers aware of this.
> 
> The devs have however now added a textual table for navigation both in
> systems and on the starmap. I don't know how complete it is (the update in
> the game news was only added last week, I just happened to catch it). It
> might be a little rough at first, and even aside from navigation, note that
> Astro galaxy is not a simple game by any means, so there is already a lot of
> info (though fortunately there is a great interactive tutorial), however I
> do think this is definitely one for people who have been looking for
> something really great in the exploration end of scifi, and want a game that
> is more than just hitting the "attack" button over and over again. 
> 
> 
> The game is entirely free to play but has a donator currency called Qp or
> quantum points which may be used to buy certain bennifits, including Vip
> status, which reduces the time for various actions in the game such
> travelling.
> I'm therefore off to give it a serious try, and anyone interested can join
> me over at:
> http://www.astro-galaxy.com/
> 
> I'm Captain Dark on there, though bare in mind I'm just starting off myself
> too (previously I only completed about %90 of the tutorial).
> 
> 
> 
> Beware the gReu1 
> 
> Dark.
> Take them to the refirbished chamber that was once bad!
> ---
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