Hi Thomas,

Thanks for the reply and info.   That's pretty much what my friend said when
I had a chance to catch up with him again today, that' it's fairly new  and
although it can do most  things  across platforms  and that there moving
more and more things to cross platform,  but that there will always  need to
be an element of specific platform coding when working across so many
different platforms

When I next speak to him I'll tell  him about the Microsoft  and Mono
copyright infringement  that you mentioned just in case it's not something
he was aware of  as I know he was quite keen to get involved with Xamarin.

Paul Lemm

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Thomas Ward
Sent: Sunday, November 16, 2014 10:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] cross platform programming

Hi Paul,

Traditionally speaking, cross-platform development is fairly difficult with
standard languages such as C++. However, Xamarin is a relatively new
technology which aims to make cross-platform development between Windows,
Mac, Android, and iOS as easy as possible. As I understand it Xamarin was
written in C# .NET, and uses Mono for non-Windows platforms and devices
which is a workable solution to cross-platform development, but my concern
with using Mono is that Microsoft has systematically been trying to go after
the Mono Project for copyright infringement etc which makes using Mono a bit
of a sticky situation for developers. Still, from what I know of Xamarin it
does seem like a fairly workable solution to cross-platform development.

As for using it for audio games I wouldn't know since Xamarin is primarily
designed for standard app development. That said, I do know of .NET
libraries out there for say SDL, OpenAL, etc so writing audio games with
Xamarin should be possible. I just haven't tried it, but when I have a
minute to look at it maybe I'll look into it further.

Cheers!


On 11/16/14, Paul Lemm <[email protected]> wrote:
> Hi,
>
>
>
> Chatting to one of my friends  who programs for a living, I mentioned 
> that I had started to learn BGT and was very slowly building a game. 
> We got chatting about coding and he asked which platform  the game 
> would be for.
> Somehow we got chatting about cross platform and he explained he had 
> just started looking into a platform called Xamarin, which allows  you 
> to write apps in C# for IOS, android , windows and MAC and use the 
> same C# code  for each platform.  I know that talk of cross platform 
> programming has come up here before  and I'm pretty sure I've remember 
> people saying its quite difficult to do, so I thought I'd just share 
> this, it might be old hat to programmers  on this list or just not be
something for audio game
> development   since the friend I was chatting with is a sighted
programmer.
> Also to be fair since I'm only starting out in coding (topped with the 
> fact we were also out drinking at the time and I'd had quite a few 
> beers by this
> point) quite a lot of what we talked about went over my head but I 
> think the thing he said that was so good was that even though its 
> written in C# it is totally native to which  ever platform you produce  
> the app for.
>
>
>
>
>
> Paul Lemm
>
>
>
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