No kidding. And no accessible games developer is getting paid 60K a year.
Maybe if Tom had been getting paid 60K for the Monte/Mota project...
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-----Original Message-----
From: Thomas Ward
Sent: Wednesday, December 17, 2014 12:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About pc games
Hi Tim,
Correct. However, the primary difference between a commercial
developer who has no choice what he or she works on and a hobbyist
developer is the commercial developer is being paid 60K a year to do
that job. The money is the incentive to write that game weather he or
she likes the game or not, is bored with it or not, and will put the 8
hours a day into writing the game. If a hobbyist developer is working
on a game he or she doesn't have any incentive to continue writing a
game other than his or her interest or personal enjoyment. If the
enjoyment fades so will the work. Plus if he or she isn't getting paid
to that job he or she may have to set the project aside to get paid at
a day job that actually pays money.
Cheers!
On 12/17/14, tim <[email protected]> wrote:
That only happens to the hobbyist programmer. Those paid to program
work on what ever the company shoves onto the plate and has no choice
about it. Just like the commercial games you think it only takes a
few months to put one out? They work years on them and wen done start
working on the next version of that same game. Lets take on game like
grand theft auto. Now its ben out for what ten years or more and they
still work on it ready to get GTA6 in a few years. A job you do
whether your board of it or not, but hobbyist will pick it up and put
it down when ever they feel like it.
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