Hi jacob.
I've done some informal one off sessions, but the most serious game I've had
was my mutants game I mentioned where I played the same character for close
to five years of real world time, I'm not generally a big fan of aupser
heroes, but the gm decided to run it after he tried D&D, and I'll say the
game got awsome in terms of coherence of world and different things
involved, everything from a long period in arcadia doing fae politics
between the winter and summer courts and cammelot, and a main campaign plot
about an interdimentional super scientist who had a conspiracy of all the
diffrerent versions of himself across the different dimentions trying to
rule the multiverse.
it was pretty awsome, particularly the way the gm tied together magic,
science and creation in a really unique way, my character for example was
basically a shy, quite intelligent but at the same time slightly dim concert
pianist who happened to pick up a battlesuit that literally fell out of the
sky.
It eventually transpired the battlesuit was ancient egyptian magical armor,
and that he could run it because he actually had magic powers. The debates
with the suit's ai were really quite fun and even lead to a very epic scene
where my character refused to become a god, and then nearly destroyed all
the similar battlesuits when battling the first of them ever created that
had taken control of his father.
It all worked out well, but in a quite fun way with lots of hilarity and bad
decisions, I even managed to turn one of the npc villains into a
Tyranosaurus rex at one point :D.
Beware the grue!
Dark.
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