Hi Phil, As I recall in the clasic Monty for atari as soon as you walked in to a dark room with no visible lighting one of your torches would light bringing the room in to relief. That was extremely helpful as the final level was totally dark, and no torches. You had to bring a few along from the other levels to make it to the end. I hesitate to make something like David's smoke screen, but it does sound like an interesting thought.
Phil Vlasak wrote: > Hi Tom, > I don't know how the torch works but it would be cool to allow you to carry > it and when you get into a room, light it to check out the treasure, then > have the ability to put it out to save it for later. > Like the way David did the smoke screen feature in Tank Commander. > You could have the treasure go to full volume when the torch is lit or play > an undistorted sound. > When the torch is not lit you could still hear them but not as well or they > could be distorted like I have the caretaker's voice when he is in his > office in Sarah. > In this case I have two sound files and play the distorted one if you do not > have your extendible ears on. > smiles, > Phil > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.