do you play second life at all? i read about it and think i may stick to muds.

follow me on twitter @joshknnd1982

On 4/1/2015 6:14 PM, dark wrote:
Well this is not exactly a new game , sinse it's been around for quite some 
time, but as far as I can gather though many experienced mudders have played it 
we've not got a specific topic discussing it's virtues or explaining what it is 
like to newbies.

Like several things, this I tried partly because I want to do a db entry. I 
read up some bits of the wiki first, and I confess I wasn't enthusiastic due to 
the fact that aardwolf is a big, big combat game, about the absolute opposite 
of something like Clok or fluxworld, indeed some things I read about in the 
wiki like the inbuilt speedwalks and generated quests remineded me disturbingly 
of project bob, a game I confess I did not enjoy due to it's lack of 
descriptions and ridiculously complex stats system.

However, when I learnt that several people on the audeasy list were fans, 
including none other than Jeremy Brown from valliant galaxy I began to think 
there was more to the game, and as I fancied getting out of my general slump of 
illness and into a new game I thought I would give it a try.

And I can say in general I'm impressed!

For a game with such a major focus on mob slaughter, the areas are very well 
written and there are some great quests involved, albeit that one of them I was 
over thinking rather too much (it said expose the evil and all I had to do was 
type expose).

The newbie area in particular I have really enjoyed for how relaxed it is, it 
is a series of lessons but actually your encouraged to go off and explore in 
between, so I stopped off in a couple of specific areas to bang off some quests.

Also, for a game which is primarily combat focused you level up fairly quickly 
which is nice, and apparently the max xp to level is set relatively low meaning 
that your not stuck around grinding for too long with nothing happening. That 
is why when you hear you need to spend 200 levels as each class it's not as bad 
as it sounds (after around four hours I'm already level 12). You also don't get 
overwhelmed by hundreds of skills and spells to practice either, and sinse 
practices are fairly easy to come by and most spells and skills just train with 
two or three you can afford to be generous rather than having the problem of 
deciding all sorts of things about your build and risking buying something not 
useful. Indeed speaking of practices I do like the way training core stats and 
practicing abilities are done with separate trains, meaning that you don't have 
to constantly worry about maxing your stats, just keep advancing them as you go.

I also like the fact that unlike in most games there isn't a huge number of 
agro mobs, meaning you get time to explore without a huge group of things 
jumping on you, and with some of the scan and speedwalk commands it's very easy 
to find where new areas are.

The main area goals, which are pre written quests have been fun, though I've 
only just started on the autoquests and am unfortunately currently a tad stuck 
given that one autoquest is asking me to kill some mobs behind locked doors I 
don't know how to unlock (but I'll figure it out hopefully).

The bad bits are that yes, this is a combat game. There are apparently other 
activities like skinning and smithing but there is lots of combat, although pk 
is very much an opt in thing. Also, death comes with a corpse drop with all 
your gear. I've not experienced this yet, though apparently there are players 
who specifically devote their time to corpse retreaval, but still it's not a 
mechanic I like very much.


So, very good for questing and exploring, though like any game perhaps with 
drawbacks, and I'm enjoying trying it.

I'm Thelok on there just like in Alter if anyone decides to join me.

The connection info is:
aardmud.org port 23
http://www.aardwolf.com/

Beware the grue!

Dark.
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