Hello, Well, I just admire any programming language--or any game creation language, where you can write statements like: A thing can be either known or unknown. A tthing is usually unknown. And then logic comes up when you can say that things happen wheen such and such a thing is known, etc. I just love that. I got an interesting reaction from somebody the other day, a friend of mine in computer science. I showed him a fragment of I7 source code. His first question was: "This is code?" I said it was, which was true. He next asked, "Does it work?" I said yes, because it does. He said something like, "I'm impressed," and walked off. Just some thoughts, Zack.
----- Original Message ----- From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Saturday, January 20, 2007 11:01 PM Subject: Re: [Audyssey] Adrift > Hello Azck. I must agree here. Inform 7 is much more powerful than > Adrift. However, for the novice or for the non-programmer who wants to > make a text adventure game, Adrift is a good starter. > > When I started planning the games I'm working on I made a choice to go > with Adrift because I wanted to get the games out and not have to deal > with learning a programming language of sorts. > > I had a choice between tads or Adrift and I ended up going with Adrift. > > However, when you look at such classics like the infocom games you can > see the power of Inform style games have to offer. Adrift cannot come > close IMHO, but again, there is that learning curve for me. > > * Zachary Kline <[EMAIL PROTECTED]> [2007-01-20 22:33]: >> An interesting--and so far for me very nice--alternative to Adrift is >> Inform 7. That's at: >> www.inform-fiction.org >> You want I7, not I6. It's still programming, but it's very different, >> and >> much more powerful than Adrift. Not to mention it's free. >> If you've got any questions, feel free to drop me a line. I'll be glad >> to >> answer them. >> Thanks, > > > > -- > And an host was given him against the daily sacrifice by reason of > transgression, and it cast down the truth to the ground; and it > practised, and prospered. > -- Daniel 8:12 > Raul A. Gallegos ... IliwSsmc > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.