Hello, I believe it is important for you to speak out on your beliefs in this matter. Although I disaggree, and was slightly offended, I understand you at the same time. I do hope you enjoy Paladin, because I think you will appreciate some scenes and a particular character in the game after this discussion. All the best, Aaron Baker
On 4/29/15, Jeremy Brown <[email protected]> wrote: > First, to all of you that have responded thus far, thanks for actually > responding. > > I'm going to address the issues in one mail to try and save time and space. > > > As to Charles' comments that criminals are by definition anti-social > and the name of the game basically implies what to expect, agreed on > both counts. However, choosing to make a psychopathic killer the hero > or main character of a game is a game developer decision. My choice > as a consumer is to vote for the game or not by either buying it or > not. Gangsters don't interest me as a gamer, so I doubt that this > particular concept would have intrigued me even if the handling had > been different. > > In response to some of Dark's points: > > RE: minors and their definition > > Besides, what is exactly a miner seems pretty debatable, hay I was > watching the alien filmes and nightmare on elm street when i was 10 years > old, not to mention playing games like mortal combat and moonstone, and I > was quite fine with the idea that these were games and the difference > between playing a game where I slice someone up with a big nasty blade and > doing the same in reality, likewise violence in and of itself never did, or > indeed never does bother me for just being bloody or graphic. > > Back to Jeremy: > > I was six when I saw the first Alien film. I don't think it > psychologically scarred me for life; that said, I don't think it was > responsible of my older brother who had charge of me at the time to > allow it. One does not negate the other. Just because minor is > somewhat fluid, saying well people see this all the time does not > relieve the social responsibility of the producer. > > RE: warning message > In the game's description on the Vgstorm website there is the message: > > Back to Jeremy: > Agreed, and I applaud the developers for including this warning. > Further, I agree that there's no good system for keeping minors from > buying such a game, however, there are a couple of systems that would > be more effective than the current one. Making the game only > purchasable with a credit card for instance will exclude many many > minors. Itm ight exclude legitimate customers with bad credit as > well, but this is the sort of decision one must make. > > Many games in the past have used a dual system of printed material > that is mailed to a consumer in addition to the game disk or download. > Such a mailing might get the attention of parents. > > Neither of these options is a perfect solution, and I don't expect > VGStorm to use either. I'm merely pointing out that ignoring the > problem completely and going with a warning label and good intentions > is not the only way to handle such problems. > > RE: Violence and motivation (This one responds to Dark and Desree) > Jeremy's comments here: > I frankly have to just disagree with you on this one Dark. I just > can't see a psychopathic criminal who kills people at a party to start > their career as a person who would form a gang. First off, for that > person to be at that party they have to have been invited. This > implies a certain amount of familiarity or intimacy with at least one > party goer. Further, as we both agreed, avoiding criminal > entanglement with authorities is the best way to be a successful > criminal. > > As to the way the violence is presented, I did not get any bafoon > comedy violence vibe. Further, it doesn't strike me as a screw you to > society politically correct or not. It strikes me as an excuse to > glorify anti-social behavior in the name of providing the blind > community with this style of game. > > Now, first off, I am not opposed to graphic violence as such. > However, I think that the underlying story and motivations for this > game needed a severe rethink. It doesn't work for me on a hey, this > gives me an excuse level, nor on the I have to do this to accomplish > this goal level. > > That said, I'm glad to see developers trying games that are not mere > board games nor polite society games. However, this game could have > involved the criminal element without being anywhere as graphic nor > conflicted in a story sense. > > Finally, these observations are, my own opinion. I am fairly > obviously in the minority here. But, as a reasonably sensitive human > being, and a parent, I find the approach to releasing the game in > terms of just releasing it without any brakes and the chosen content > objectionable. However, I wish VGStorm the greatest of luck with its > other titles, and I hope to see other examples of their games using > these mechanics but with a more well-thought out character motivator > and a less offensive way of tracking character success. I downloaded > both Psycho Strike and Paladin of the Sky when I decided to test the > former, and I intend to give it a few more plays to see if my initial > response was merely a kneejerk reaction. I also intend on fooling > with POS and seeing if it lives up to the traffic I've seen on list. > However, I suspect that my initial observations as recorded here will > probably stand for me. > > Take care, > > Jeremy > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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