Hello,
I believe it is important for you to speak out on your beliefs in this
matter. Although I disaggree, and was slightly offended, I understand
you at the same time.
I do hope you enjoy Paladin, because I think you will appreciate some
scenes and a particular character in the game after this discussion.
All the best,
Aaron Baker

On 4/29/15, Jeremy Brown <[email protected]> wrote:
> First, to all of you that have responded thus far, thanks for actually
> responding.
>
> I'm going to address the issues in one mail to try and save time and space.
>
>
> As to Charles' comments that criminals are by definition anti-social
> and the name of the game basically implies what to expect, agreed on
> both counts.  However, choosing to make a psychopathic killer the hero
> or main character of a game is a game developer decision.  My choice
> as a consumer is to vote for the game or not by either buying it or
> not.  Gangsters don't interest me as a gamer, so I doubt that this
> particular concept would have intrigued me even if the handling had
> been different.
>
> In response to some of Dark's points:
>
> RE: minors and their definition
>
> Besides, what is exactly a miner seems pretty debatable, hay I was
> watching the alien filmes and nightmare on elm street when i was 10 years
> old, not to mention playing games like mortal combat and moonstone, and I
> was quite fine with the idea that these were games and the difference
> between playing a game where I slice someone up with a big nasty blade and
> doing the same in reality, likewise violence in and of itself never did, or
> indeed never does bother me for just being bloody or graphic.
>
> Back to Jeremy:
>
> I was six when I saw the first Alien film.  I don't think it
> psychologically scarred me for life; that said, I don't think it was
> responsible of my older brother who had charge of me at the time to
> allow it.  One does not negate the other.  Just because minor is
> somewhat fluid, saying well people see this all the time does not
> relieve the social responsibility of the producer.
>
> RE: warning message
> In the game's description on the Vgstorm website there is the message:
>
> Back to Jeremy:
> Agreed, and I applaud the developers for including this warning.
> Further, I agree that there's no good system for keeping minors from
> buying such a game, however, there are a couple of systems that would
> be more effective than the current one.  Making the game only
> purchasable with a credit card for instance will exclude many many
> minors.  Itm ight exclude legitimate customers with bad credit as
> well, but this is the sort of decision one must make.
>
> Many games in the past have used a dual system of printed material
> that is mailed to a consumer in addition to the game disk or download.
> Such a mailing might get  the attention of parents.
>
> Neither of these options is a perfect solution, and I don't expect
> VGStorm to use either.  I'm merely pointing out that ignoring the
> problem completely and going with a warning label and good intentions
> is not the only way to handle such problems.
>
> RE: Violence and motivation (This one responds to Dark and Desree)
> Jeremy's comments here:
> I frankly have to just disagree with you on this one Dark.  I just
> can't see a psychopathic criminal who kills people at a party to start
> their career as a person who would form a gang.  First off, for that
> person to be at that party they have to have been invited.  This
> implies a certain amount of familiarity or intimacy with at least one
> party goer.  Further, as we both agreed, avoiding criminal
> entanglement with authorities is the best way to be a successful
> criminal.
>
> As to the way the violence is presented, I did not get any bafoon
> comedy violence vibe.  Further, it doesn't strike me as a screw you to
> society politically correct or not.  It strikes me as an excuse to
> glorify anti-social behavior in the name of providing the blind
> community with this style of game.
>
> Now, first off, I am not opposed to graphic violence as such.
> However, I think that the underlying story and motivations for this
> game needed a severe rethink.  It doesn't work for me on a hey, this
> gives me an excuse level, nor on the I have to do this to accomplish
> this goal level.
>
> That said, I'm glad to see developers trying games that are not mere
> board games nor polite society games.  However, this game could have
> involved the criminal element without being anywhere as graphic nor
> conflicted in a story sense.
>
> Finally, these observations are, my own opinion.  I am fairly
> obviously in the minority here.  But, as a reasonably sensitive human
> being, and a parent, I find the approach to releasing the game in
> terms of just releasing it without any brakes and the chosen content
> objectionable.  However, I wish VGStorm the greatest of luck with its
> other titles, and I hope to see other examples of their games using
> these mechanics but with a more well-thought out character motivator
> and a less offensive way of tracking character success.  I downloaded
> both Psycho Strike and Paladin of the Sky when I decided to test the
> former, and I intend to give it a few more plays to see if my initial
> response was merely a kneejerk reaction.  I also intend on fooling
> with POS and seeing if it lives up to the traffic I've seen on list.
> However, I suspect that my initial observations as recorded here will
> probably stand for me.
>
> Take care,
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
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