Jeremy, You're absolutely right! It was pretty difficult to get in just the right position at times, not only to see what you needed to see but as you say, to pick up / interact with certain things in the game.
It was actually because of this very reason that my friend and I missed a whole series of clues which would have helped us solve the game faster and easier than we did. As it was, we still solved the game but we needed to really use a lot of wit and intelligence to figure out the puzzles in scientific and engineering terms. This actually goes a long way to showing how much thought the game developers really honestly put into this game, as these puzzles and situations were not just thrown together haphazardly, but were very thorough in their design and fit into the game's story on a deep level. Anyway, blah blah blah - enough from me! :) Oh, btw, love your Zappa quote in your signature! Just saw Dweezil the other night. Fabulous show! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/models/Cara-Quinn Follow me on Twitter! https://twitter.com/ModelCara On May 2, 2015, at 6:22 AM, Jeremy Brown <[email protected]> wrote: Mist? lol! I played those with my ex-wife and a friend of ours. I remember there were times when it was tricky to get set up right to pick up things, though my memory might be faulty in this regard. The real thing that made Mist very impressive was that the puzzles were very difficult and different from most adventure style games. There was one that was sort of like Simon where you had to arrange musical tones to open a secret door iirc. There were also some fiendishly devilish word puzzles. One for instance used a short sentence where the only vowel in the entire sentence was y. It made guessing it extremely difficult I only played the first game, that intermittently, and very late at night, so I apologize for not being able to give more details. At the same time we were playing Mist, my friend was playing World of Warcraft and Betrayal at Crondor, so it's quite possible I"m mixing things up. I remember the Crondor game had these puzzle locks where you'd have to solve a riddle and flip the lock tumblers to the proper letters to solve it. I always liked that mechanic as well. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
