alex.  catch me offlist, and I can dig up some code for you for the two 
major screen readers.

----- Original Message ----- 
From: "Alex Warren" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, January 25, 2007 3:04 PM
Subject: Re: [Audyssey] Quest - Create and play text adventure games


> Hi
>
> I'd not heard of Hal before, but I'll take a look into this and see what I
> can do to improve compatibility.
>
> Does anybody know how I could get Quest to directly interface with JAWS?
> This would be ideal, but I'm struggling to find out how to get it to work.
> It would certainly be better than SAPI.
>
> There is no option to enter a registration code, as the registered version
> (Quest Pro) is a separate download. If you're only using Quest to play 
> games
> though, you don't need to register - registration is only if you're using
> QDK to create games.
>
> Thanks
> Alex
>
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss
>> Sent: 25 January 2007 20:19
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Quest - Create and play text adventure games
>>
>> alex.
>> I doodled around with the quest thing.
>> Good comcept however I don't like the visual button click
>> thing as I need to use my vertual navigation thing to read buttons.
>> Clicking the button and then another does change the command
>> text that appears, but not the main read only screen.
>> Also I find that I can't go sertain places or get sertain objects.
>> Ie I can take a blaster but I can't get a blaster.
>> I can go n e, nw, sw, se, u, d.
>> But I can not type go ne and expect to get there on some games.
>> If An item says its here, then you would be expected that it
>> can be looked at or used or something.
>> eg look at control panel.
>> "that item is not here"
>> But the game has told me that a panel exists at my current location.
>> The game visual screen also tells me a compass exists in
>> vertual view except the compass does not exist as I clearly
>> can't get it.
>> The game will only detect jaws as a reader not hal.
>> If it detects jaws it should directly interface with jaws
>> instead of sapi.
>> Also if its only going to detect jaws, why say that its
>> detected a screenreader when the engine only detects jaws.
>> If I used hal before using the game with jaws the game would
>> crash, but after detecting jaws I could use the game.
>> I also have adrift here.
>> That seems to work well for the most part.
>> Its also cheaper.
>> Also I see no option to enter a regestration code should I
>> choose to buy, adrift doesn't have this either which is weird.
>> Also I should be told when running the game I am using a trial.
>> Yeah this may be anoying but for those that may not read
>> pages properly well they may just not know.
>> At 12:59 a.m. 26/01/2007, you wrote:
>> >Hi
>> >
>> >Are you using JAWS, and if so which version? I've had reports
>> >previously of Quest crashing with an "automation error" when
>> JAWS was
>> >running, but I've been unable to reproduce this with JAWS
>> 7.10 or JAWS 8.0.
>> >
>> >Alex
>> >
>> >
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven
>> >> Sent: 25 January 2007 06:46
>> >> To: Gamers Discussion list
>> >> Subject: Re: [Audyssey] Quest - Create and play text
>> adventure games
>> >>
>> >> I'm not sure how many people have tried this program.  It shows
>> >> promise, but I've been having isues with the editor being unstable
>> >> and terminating.  I also downloaded a few games off the
>> website, and
>> >> they all seemed to crash.
>> >> I've been getting automation runtime errors across the board.
>> >>  it's a really cool concept and seems to offer a lot of excelent
>> >> features.  I really like the concept of scripting and net
>> play, but
>> >> the stability is a big concern.
>> >> Has anyone else tried this out, and what do you all think?
>> >>
>> >> Liam
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Alex Warren" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Wednesday, January 24, 2007 7:14 AM
>> >> Subject: [Audyssey] Quest - Create and play text adventure games
>> >>
>> >>
>> >> > Hi
>> >> >
>> >> > I have just released Quest 4.0, a system for creating and
>> >> playing text
>> >> > adventure games. You can download it now from from
>> >> > http://www.axeuk.com/quest.
>> >> >
>> >> > Quest lets you create interactive fiction without having
>> to code,
>> >> > as everything is written in plain English. A full tutorial is
>> >> included so you
>> >> > can get started quickly.
>> >> >
>> >> > Although Quest is easy to use, it also allows you to create
>> >> games which
>> >> > are
>> >> > as complex as you want. Scripts can make absolutely
>> >> anything happen in
>> >> > your
>> >> > game, and the powerful debugging features mean you can keep
>> >> track of what
>> >> > is
>> >> > happening internally.
>> >> >
>> >> > I have done some work in this release to make Quest and the
>> >> editor, QDK,
>> >> > more compatible with JAWS. However I appreciate there is
>> >> probably still
>> >> > much
>> >> > work left to do in this area, so I would be very
>> grateful for any
>> >> > feedback.
>> >> > In particular I haven't had much joy with JAWS scripting,
>> >> so any advice
>> >> > would be very gratefully received.
>> >> >
>> >> > Thanks
>> >> >
>> >> > Alex Warren
>> >> > Axe Software
>> >> > [EMAIL PROTECTED]
>> >> > http://www.axeuk.com
>> >> >
>> >> >
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