Thanks Dark, I'll pursue this further.  I am interested enough, both
as a blind gamer myself, and as a designer in the challenges, that I
don't want to totally give this up, but right now, I have several
other irons in the fire, and this did not turn out quite as simple a
situation as I was hoping.  (Is it ever?)  Take care,

Jeremy



On 6/12/15, [email protected] <[email protected]> wrote:
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> Today's Topics:
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>    1.  chess or mahjong (Jeremy Brown)
>    2. Re:  chess or mahjong (dark)
>
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 11 Jun 2015 12:23:56 -0500
> From: Jeremy Brown <[email protected]>
> To: gamers <[email protected]>
> Subject: [Audyssey] chess or mahjong
> Message-ID:
>       <CAAhS5Zk4Gh=_fisxlyht2tswvfs8vgdwayva69b5xmqpm2x...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> I actually went and  researched Mahjong in response to this topic.
>
> A lot of the complexity of coding such a beast would be your
> definition of what Mahjong is.
>
> There's apparently a number of different variations ranging from
> relatively simple to immensely complex.  Our card game Rummy is based
> on it.  I studied a couple of simpler multi-player versions, and had a
> simpler solitaire set up explained to me by my wife.  The game's setup
> as a solitaire game presents some unique challenges in an audio
> environment, having multiple levels, some of which you can see only
> partially that all must be displayed more or less simultaneously.  In
> the traditional games, the challenge is more one of mastering the rule
> sets well enough to create a game that accurately reproduces the game
> play.
>
> Warning: I did not investigate American Mahjong extensively because it
> appears much simpler and more derivative from the original versions.
> That said, it might be a way to progress.  If I were to attempt it,
> with the help of my pet coder (hi Aaron! that's you), I'd lean toward
> doing a multi-player version based on the Hong Kong old style rules I
> studied.  They seemed simple enough to master relatively easily,
> complex enough to be interesting, and different enough from card games
> to present a unique challenge.  That said, I don't see it happening
> any time soon.  I need to get a Mahjong set and experiment with it
> before I could design an AI that played even reasonably well.
>
> Take care,
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 11 Jun 2015 21:07:34 +0100
> From: "dark" <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Subject: Re: [Audyssey] chess or mahjong
> Message-ID: <0E2355132A034E3CBB73E70ED0B1C58A@userec7a90e6b3>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
>
> I believe the game toodle tiles from american printing house for the blind
> was based on the solo version of mahjong, or one of them at any rate, but to
>
> be honest between the game's serious repackaging as a gamefirmly and
> distinctly aimed at children (even the documentation is written to sell to
> teachers), and the fact I've never got the demo of the bloody thing to work,
>
> I can't say for certain either way.
>
> Still, you can find links on audiogames.net. Once upon a time there was a
> podcast about the game which I heard (which is where I know a little from),
>
> but god knows where it has gone, I believe it was on the noew defunked
> blindcooltech.
>
>
>
> All the best,
>
> Dark.
> ----- Original Message -----
> From: "Jeremy Brown" <[email protected]>
> To: "gamers" <[email protected]>
> Sent: Thursday, June 11, 2015 6:23 PM
> Subject: [Audyssey] chess or mahjong
>
>
>>I actually went and  researched Mahjong in response to this topic.
>>
>> A lot of the complexity of coding such a beast would be your
>> definition of what Mahjong is.
>>
>> There's apparently a number of different variations ranging from
>> relatively simple to immensely complex.  Our card game Rummy is based
>> on it.  I studied a couple of simpler multi-player versions, and had a
>> simpler solitaire set up explained to me by my wife.  The game's setup
>> as a solitaire game presents some unique challenges in an audio
>> environment, having multiple levels, some of which you can see only
>> partially that all must be displayed more or less simultaneously.  In
>> the traditional games, the challenge is more one of mastering the rule
>> sets well enough to create a game that accurately reproduces the game
>> play.
>>
>> Warning: I did not investigate American Mahjong extensively because it
>> appears much simpler and more derivative from the original versions.
>> That said, it might be a way to progress.  If I were to attempt it,
>> with the help of my pet coder (hi Aaron! that's you), I'd lean toward
>> doing a multi-player version based on the Hong Kong old style rules I
>> studied.  They seemed simple enough to master relatively easily,
>> complex enough to be interesting, and different enough from card games
>> to present a unique challenge.  That said, I don't see it happening
>> any time soon.  I need to get a Mahjong set and experiment with it
>> before I could design an AI that played even reasonably well.
>>
>> Take care,
>>
>> Jeremy
>>
>>
>> --
>> In the fight between you and the world--back the world! Frank Zapa
>>
>> ---
>> Gamers mailing list __ [email protected]
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>> http://www.mail-archive.com/[email protected].
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>
>
>
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> End of Gamers Digest, Vol 112, Issue 18
> ***************************************
>


-- 
In the fight between you and the world--back the world! Frank Zapa

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