Thanks Dark, I'll pursue this further. I am interested enough, both as a blind gamer myself, and as a designer in the challenges, that I don't want to totally give this up, but right now, I have several other irons in the fire, and this did not turn out quite as simple a situation as I was hoping. (Is it ever?) Take care,
Jeremy On 6/12/15, [email protected] <[email protected]> wrote: > Send Gamers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Gamers digest..." > > > Today's Topics: > > 1. chess or mahjong (Jeremy Brown) > 2. Re: chess or mahjong (dark) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 11 Jun 2015 12:23:56 -0500 > From: Jeremy Brown <[email protected]> > To: gamers <[email protected]> > Subject: [Audyssey] chess or mahjong > Message-ID: > <CAAhS5Zk4Gh=_fisxlyht2tswvfs8vgdwayva69b5xmqpm2x...@mail.gmail.com> > Content-Type: text/plain; charset=UTF-8 > > I actually went and researched Mahjong in response to this topic. > > A lot of the complexity of coding such a beast would be your > definition of what Mahjong is. > > There's apparently a number of different variations ranging from > relatively simple to immensely complex. Our card game Rummy is based > on it. I studied a couple of simpler multi-player versions, and had a > simpler solitaire set up explained to me by my wife. The game's setup > as a solitaire game presents some unique challenges in an audio > environment, having multiple levels, some of which you can see only > partially that all must be displayed more or less simultaneously. In > the traditional games, the challenge is more one of mastering the rule > sets well enough to create a game that accurately reproduces the game > play. > > Warning: I did not investigate American Mahjong extensively because it > appears much simpler and more derivative from the original versions. > That said, it might be a way to progress. If I were to attempt it, > with the help of my pet coder (hi Aaron! that's you), I'd lean toward > doing a multi-player version based on the Hong Kong old style rules I > studied. They seemed simple enough to master relatively easily, > complex enough to be interesting, and different enough from card games > to present a unique challenge. That said, I don't see it happening > any time soon. I need to get a Mahjong set and experiment with it > before I could design an AI that played even reasonably well. > > Take care, > > Jeremy > > > -- > In the fight between you and the world--back the world! Frank Zapa > > > > ------------------------------ > > Message: 2 > Date: Thu, 11 Jun 2015 21:07:34 +0100 > From: "dark" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Subject: Re: [Audyssey] chess or mahjong > Message-ID: <0E2355132A034E3CBB73E70ED0B1C58A@userec7a90e6b3> > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > I believe the game toodle tiles from american printing house for the blind > was based on the solo version of mahjong, or one of them at any rate, but to > > be honest between the game's serious repackaging as a gamefirmly and > distinctly aimed at children (even the documentation is written to sell to > teachers), and the fact I've never got the demo of the bloody thing to work, > > I can't say for certain either way. > > Still, you can find links on audiogames.net. Once upon a time there was a > podcast about the game which I heard (which is where I know a little from), > > but god knows where it has gone, I believe it was on the noew defunked > blindcooltech. > > > > All the best, > > Dark. > ----- Original Message ----- > From: "Jeremy Brown" <[email protected]> > To: "gamers" <[email protected]> > Sent: Thursday, June 11, 2015 6:23 PM > Subject: [Audyssey] chess or mahjong > > >>I actually went and researched Mahjong in response to this topic. >> >> A lot of the complexity of coding such a beast would be your >> definition of what Mahjong is. >> >> There's apparently a number of different variations ranging from >> relatively simple to immensely complex. Our card game Rummy is based >> on it. I studied a couple of simpler multi-player versions, and had a >> simpler solitaire set up explained to me by my wife. The game's setup >> as a solitaire game presents some unique challenges in an audio >> environment, having multiple levels, some of which you can see only >> partially that all must be displayed more or less simultaneously. In >> the traditional games, the challenge is more one of mastering the rule >> sets well enough to create a game that accurately reproduces the game >> play. >> >> Warning: I did not investigate American Mahjong extensively because it >> appears much simpler and more derivative from the original versions. >> That said, it might be a way to progress. If I were to attempt it, >> with the help of my pet coder (hi Aaron! that's you), I'd lean toward >> doing a multi-player version based on the Hong Kong old style rules I >> studied. They seemed simple enough to master relatively easily, >> complex enough to be interesting, and different enough from card games >> to present a unique challenge. That said, I don't see it happening >> any time soon. I need to get a Mahjong set and experiment with it >> before I could design an AI that played even reasonably well. >> >> Take care, >> >> Jeremy >> >> >> -- >> In the fight between you and the world--back the world! Frank Zapa >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > > > ------------------------------ > > Subject: Digest Footer > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > ------------------------------ > > End of Gamers Digest, Vol 112, Issue 18 > *************************************** > -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
