I considered adding an amusing line to that extent to my earlier post, but 
the very thought of doing 100-200 of those by hand is... let's just not go 
there.

--------------------------------------------------
From: "Josh K" <[email protected]>
Sent: Friday, June 19, 2015 10:59
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)

or you could get a refurbished perkins brailler and type them up by hand
or a less expensive option would be make the pamflets with a $5 slate
and stylus. they make great quality braille especially the plastic ones.


follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:
> Hi Dark,
>
> It is an interesting concept, but I wonder how many members of said
> organizations already know about audio games. I have seen the rants
> about NFB etc on the Blind Zone and over on the Audio Games Forum so
> obviously there are people within those organizations who know about
> the audio games community. It just is unknown to what extent they
> already know about audio games and need such an introductory pamphlet
> as you describe.
>
> However, before a person can get to that point I can see some
> prohibitive costs getting in the way of handing out such a simple
> leaflet. Unlike print material which only costs the person a bit of
> paper and ink the process of braille is a much more expensive
> endeavor. For one thing if someone does not already own one or know
> someone with a braille embosser we are looking at %$5,000 to $10,000
> easy just for the braille embosser alone. Then, factor in the
> outrageous prices for a grade 2 translation software package like
> Duxberry, and the person has already sunk thousands into the process
> without even buying the paper. Add to the costs however much paper one
> needs and I'm not convinced handing out a leaflet will be worthwhile
> because it will cost more to print up the free material than anyone is
> likely to earn back from new markets.
>
> Another issue is that although organizations do exist and they may be
> a way of introducing audio games to blind customers there are quite a
> number of blind people who are somewhat isolated from the rest of us.
> They don't attend conventions, don't belong to any blindness
> organizations, and if they have a computer don't use the web for
> anything more than exchanging e-mails with a few close friends or
> family. Although, it sounds outrageous that anyone can or would be
> that cut off from the blindness community I have actually met a few
> people like that over the years who were uninformed about their
> options because they exist in a bubble outside the blindness
> community. There does not seem to be a good way to reach those people
> because they aren't in the loop so to speak.
>
> Cheers!
>
>
> On 6/16/15, dark <[email protected]> wrote:
>> Hi jeremy.
>>
>> A sort of general physical publication for various blind organizations 
>> might
>>
>> be a good idea in the future, sort of like a physical version of audeasy,
>> but that wasn't the sort of scale I was thinking just as far as getting
>> people on board went.
>>
>> What I was imagining was somethingmore like a general introduction, 
>> perhaps
>>
>> twop thousand words at most which just explains what audio games are, 
>> what
>> the bennifits of playing them might be, the differences betwene 
>> audiogames
>> and text games etc.
>>
>> It might have some examples mentioned but these wouldn't be adverts for 
>> any
>>
>> specific developers as much as just "shades of doom is a great example of 
>> an
>>
>> fps" type of thing.
>>
>> i would also not suggest selling it, but having it as a freely available
>> informational leaflet who's production is financed by a number of people 
>> in
>>
>> the community, though whether enough funds could be generated to produce
>> sufficient copies would be another question. However if I were a person 
>> who
>>
>> didn't know about audiogames I am more likely to pick up a free braille 
>> or
>> print leaflet from a table at the next function of blind organization x 
>> than
>>
>> pay for something about a subject I've never heard of before.
>>
>> Of course, if it was  successful and people liked it, more specific 
>> things
>> could  be done later, but I don't think we're at that point sinse for 
>> most
>> people in places like The Rnib it's just a matter of knowing that
>> accessible computer games exist! let alone advertising anything specific.
>>
>> Beware the Grue!
>>
>> Dark.
>> learn. The world is vast and wondrous strange and there are more things
>> benieth the stars than even the archmaesters of the citadel can dream.
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