Hi. 

Looking at the description of Erionmud on mud connector a thought occurred to 
me. 

I often see muds mentioned as having x thousand rooms, but I find this a little 
difficult to process in terms of how large the mud is. As someone who loves 
exploring,I obviously like lots of teretory, but it's also not just a question 
of how big the thing is sinse another factor is how interesting or involved the 
exploring is, both in terms of descriptions, and in terms of the travelling. 

Clok for example I believe has about three thousand rooms which is 
comparatively small, but the fact that it has a fully realized wilderness and 
exploration system means it feels much larger. 

Aardwolf famously has over thirty thousand rooms, but the auto speedwalk 
command and heavy use of portals means that it feels more like exploring a set 
of disconnected areas (a little like Eamon), rather than a huge connected world.

AlterAeon I believe has around thirty thousand rooms as well, but unlike 
Aardwolf travel requires actually traversing through areas, making it feel 
larger. 

I think Materiamagica has more actual rooms quantatively, (the cities really 
are! realistically gigantic), but because of the wilderness random generation 
system many have the same description repeated which can make you feel like 
your not getting anywhere, although I will say it does make cities feel like 
cities rather than a few item shops surrounding a castle :D.

I don't know how big Wayfar1444 actually is, but I will say in that game the 
procedural generation of rooms and the many random elements you find in the 
different environments make exploration feel awesome, for all I do wish the 
developers would implement an ability to find a given biome type on a planet.

Promethius from what I've tried actually feels a little smaller in scale, 
though that is possibly due to unfinished rooms kicking around the place rather 
than the actual number of rooms, though on the plus side space is a nice place 
to explore and find stuff.

Anyone else have more input?



Beware the grue! 



Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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