About the same here on the microphone front - I've got a desktop mic and a headset mic I can use, but I doubt either of them is exactly studeo quality (though they are pretty good). I can also do some audio editing, mixing/removing/whatever, but getting rid of tape hiss (distortion because of low quality source material) is beyond my pay grade.
-------------------------------------------------- From: "Ron Schamerhorn" <[email protected]> Sent: Tuesday, June 30, 2015 13:34 To: "Gamers Discussion list" <[email protected]> Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines) Whole heartedly agree. I don't have studio quality here but passible. Willing to voice any part of the audio project. Okay I've also a braille printer from my ex ex, not quite sure what it can or can't do. So I best leave that for those who know more. Ron On 6/30/2015 12:54 PM, valiant8086 wrote: > Hi. > > I may try to lay down my voice as a narator, just give me something to > read and I'll see if I can cook up something with my so-called > production mic and we'll see if anybody can stand my west by garsh > virginia language, grin. I can even burn the audio to a bunch of disk > if someone tells me where to send them. I'd rather send them all to > one destination where someone else handles further distribution > though. I'd even be willing to pay for the disks and shipping them to > this other individual but I want to know that I'm not sending someone > a bunch of work that they will just put away in a drawer and none of > us will ever hear from them again. > > In short, I want to see someone whom I feel I can trust handling that > part of the job. > > > > On 6/26/2015 5:27 PM, Scott Chesworth wrote: >> Hi Dark, >> >> As usual, I respectfully disagree about some of that :) >> >> Granted, it would be much much simpler to send electronic content in >> to a bunch of organizations and let them handle production. The same >> could be said for the print and Braille versions. Tbh, I've got >> nothing at all against the idea of trying that first to keep the cost >> to a minimum. It might work, and then everyone's a winner. However, >> what I suspect you'll find is that unless you've got a personal >> connection with someone at each organization or someone there who >> already digs audio games, it's fairly likely that the electronic copy >> will get filed away somewhere and not distributed to the people they >> have contact with beyond an initial run. Before audio paid the bills >> here, I worked for a few charities, and saw this happen many times. It >> might not turn out to be practical for the community to produce hard >> copy, but if there's any way to make it so, I think that hard copy >> would stand a higher chance of reaching relevant people, because >> reclaiming cupboard space is often a higher priority than keeping the >> network drives tidy in many offices nowadays. A cynical view perhaps, >> but like I said, I've seen it happen enough to believe it. >> >> Two thoughts spring to mind about a synth narration. Firstly, we're >> coming at this as people who use a computer for hours each day. Most >> of us probably have a favourite synth that we're comfortable with, and >> most of us have probably reached a point where we naturally tune out >> the robot voice and just process the words it's churning out. That's >> not the mindset of people when they're less familiar with computers. >> Having crunched the numbers in previous jobs that had audio versions >> of newsletters that were narrated by synths, I can tell you that the >> response was pretty low and the dissatisfaction was pretty high. I >> used to work next to a chap who had plenty of people on his books that >> would prefer to call him every month to find out what was happening >> rather than listen to the newsletter, because the synth did nothing >> for them. Synths haven't gotten markedly better since, and our target >> audience seems likely to be of a similar mindset, so I suspect that >> even though it'd be easier, it'd be something of a waste of time to >> produce an audio version that wasn't narrated by an actual human. >> Secondly, can you imagine the debate surrounding choosing which synth? >> *shudders* >> >> Regarding trailers or at least some content specific to audio not >> being necessary, that seems akin to saying "well ok, we'll put out a >> print version, but we're not doing any formatting specific to that >> version, nothing to draw peoples attention to the takeaway points if >> they're skim reading". It just doesn't make sense for people not to >> hear some actual audio gaming taking place given that they're >> absorbing information in the perfect context when they're listening to >> a CD. It's like the sound version of that old saying about a picture >> being worth a thousand words isn't it. I like your writing style a lot >> and am looking forward to seeing what you cook up, but think this is a >> situation where hearing some well thought out snippets of game play >> with explanations would do more to get newbies excited than reading >> about it, no matter how well the content is written. >> >> Scott >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.6037 / Virus Database: 4365/10130 - Release Date: > 06/30/15 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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