Hi all,

Could someone please reply to me off list about the following issue I'm having?

I'm trying to create a game board with moving enemies on it. I've created an 
enemy class with various properties and methods, and each time I spawn an 
enemy, I store it in a global enemy array that I also reference using my 
position. The problem is, say I'm at position 10 and the enemy spawns at 
position 4, I can't destroy it when it gets to position 10 because its position 
in the array doesn't change. How can I fix this? Also, how do I put enemies of 
different types inthe array?

Regards,

Gavin
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