got it.
thanks
Chris
----- Original Message ----- 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 31, 2007 8:28 AM
Subject: Re: [Audyssey] wrecking ball


> Isn't it
> http://www.tbrn.net/modgirl
> ----- Original Message ----- 
> From: "Chris Reagan" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Wednesday, January 31, 2007 3:07 PM
> Subject: Re: [Audyssey] wrecking ball
>
>
>> The link is broden.
>> Chris
>> ----- Original Message ----- 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <Gamers@audyssey.org>
>> Sent: Wednesday, January 31, 2007 4:07 AM
>> Subject: [Audyssey] wrecking ball
>>
>>
>>> Many of you have played Wrecking Ball.  Now that I have graduated 
>>> massage
>>> school I have more time to write games and am again in development. 
>>> What
>>> would you like to see improved in this game?  Please play it before you
>>> respond, the link is at
>>> http://modgirl.tbrn.net
>>> as Kara is graciously hosting it for me for the time being.
>>> The game, as it stands, will include
>>> Ten levels, and you have to hit each block the same number of times as 
>>> is
>>> the level to break it--so if you're on level five you have to hit the
>>> ball
>>> five times to break it.
>>> With each level, the block size will decrease, making them harder to 
>>> hit.
>>> Bonuses: there is already a bonus that makes the blocks grow, but this
>>> area will be expanded a bit.
>>> The speed bonus area may be shrunk somewhat as it's not too hard to hit.
>>> Another bonus will be that the ball stops, and you get a gun with six
>>> shots, and moving horizontally you can position your gun to blow up all
>>> the blocks in a straight line in any direction, the gun being at the
>>> bottom of the screen.
>>> The sounds will be turned down slightly so SAPI speech can be heard more
>>> clearly.
>>> The walls will move in toward each other in the higher levels, so you'll
>>> have to be quick to smash those blocks.
>>> I don't have a release date for the game yet, but I'd like to see it 
>>> done
>>> before Christmas of this year--no promises though.  The more features I
>>> put into this game, the longer the code will take to write, and I still
>>> have to implement a registration system.
>>> The price of this game will be 20 bucks.
>>> Anyway, feedback is highly appreciated.Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>> _______________________________________________
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>>>
>>>
>>
>>
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