lol i now have visual studio set up on my system, so i'm starting that game 
now. heheheh, here we go ... don't know how long it'll take me to make, i've 
added a few little things in there too ... like you can't bang certain 
places on the floor because of obstacles, i've defined the times and number 
of bangs etc.

regards,

damien c. sadler
x-sight interactive





----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list" <Gamers@audyssey.org>
Sent: Tuesday, January 30, 2007 6:37 PM
Subject: [Audyssey] silly game idea


> HI all
> since the audio game maker project is going to kick in soon after the
> bartimious project have settled in after the fire, I thought of dropping a
> silly game idea which came in my mind.
> It happened all like this.
> One day at work my computer stressed me out completely because it was
> hanging  up constantly.
> So I got totally beyond myself and I start banging my feet on the  floor,
> something I won't normally do.
> One of my colleagues, normally when  he wants to make me attentive to
> something,  he would walk up to me, tap me on my shoulder and talk to me, 
> he
> doesn't send me e-mails that often.
> So I got this formal e-mail message:
> Will you please stop banging your feet?
> I laughed at the formality of asking me.
> So I thought of a game idea.
> Your task is to kill enemies hiding under the wooden floor of your office.
> You kill them by banging your feet.
> Its robbers that hides under the floor.
> You get the following  e-mail from your colleague unaware that you are
> killing enemies.
> Hi
> Will you please stop banging your feet? You are disturbing everyone that
> wants to work.
> At that moment you realize that  you have to kill the last robbers before
> havoc breaks loose and that there isn't time to reply to your colleague.
> So you give your feet another few good bangs and before your colleague can
> drop another serious message he hears the death cries of the robbers.
> This game called foot bang is a nice point racker.  Once you manage to 
> kill
> 50 robbers you win the game.  You have to bang your feet several times to
> kill each robber and if you are not quick enough, the robber comes out 
> from
> underneath the floor and  kills you.
> The game is self voicing and so no screen reader is required.
> If you are interested in making such a game  it will be good to define the
> keystrokes so that control will bang your feet, and shift will speak your
> points.
> You will hear each robber's death cry .
> You will hear constant  e-mail messages from your colleague asking you to
> stop banging your feet.
> Also if you don't kill all 50 robbers in time, your colleague will report
> you to your boss which will  come into your office and dismiss you for
> causing havoc while you are suppose to work. Once that happens the game is
> also over.
> The  voice speaking   your score as you press shift and the voice reading
> your colleague's e-mail messages is 2 different voices.
> It would be nice if the voice speaking the e-mail messages can be an
> eloquence voice.
> Each e-mail message will  become a more urgent request.
> But if you guyhs are going to try out creating such a game, you must 
> really
> find or record a good foot banging sound.
> Give it a  try once audio game maker is available.
> Audio game maker is not for me, I'm just not the type of person who have
> cold hard logic.
> But I'm leaving it for you guys.
> This is just a silly idea that came up in my mind when I received my
> colleague's formal polite e-mail request.
>
>
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