Hi there. I recently purchased Interceptor.
I really appreciate the work that has gone into the game, and I
figured I'd just write here to say so.
I was wondering, though. I found the game fun. I wonder, though. Is it
possible, when you update the game, to grant us the awesome
opportunity to fly different kinds of ships? I ask this, because it
seems like ship are put forth as objects of a general ship class. If
that's the case, wouldn't it be possible to have the player ship
simply be a different object of that class, which would require almost
nothing in terms of a rewrite.
For example, wouldn't it be fun to be able to choose your ship type
from the list of ships you'd destroyed, just for additional fun and
replay?
It'd be a simple update, too, if it's written as I imagine.
Also, the Guidedog games thing is a great way of discouraging pirates,
but it's also discouraging me. My internet sometimes blinks out, and
then I have to log in again. Also, it didn't sync my settings across
devices.
It would make since to have such rigorous security on a game with
micro transactions, but this game is a buy once and play. I don't mean
that people should just be able to go forth and do whatever.
I'm looking at two scenarios. First, the client seems to disallow
simultaneous play on multiple computers, at least without a little
extra trouble. In a legal, moral world, that isn't generally a
problem. However, might it also be possible to generate some kind of
token on a machine that says it's ok for it to play the game, even
wthout internet? Then, when you're ready to play it somewhere else,
you connect that first computer up and release the token. That way,
people like me on laptops and such can enjoy the game, even if
internet is wonky or unavailable, such as in a car.
Frankly, I have access to three computers, and I'd love to have a game
going on each, just for comparison's sake, and the token idea would
kill that as a possibility, but it's better than a window popping up
every few seconds because my internet blinked.

Also, I've gotten back into Traders of Known Space. I wonder
something. How hard would it be to turn that game into local
multiplayer? I don't mean involving yourself with network scripting,
though that would be a fun, if ambitious idea. I mean, what if you
could have more than one career going at a time? It'd become a sort of
economy board game, pitting player against player in a race to make
money and outwit their opponents.

Anyway, this email has sort of devolved. It really is mostly meant as
a congratulations for making more space games. I rather like what's
been done so far and am looking forward to future VGA titles in this
timeline.

On 2/9/16, valiant8086 <valiant8...@gmail.com> wrote:
> Hi.
>
> Nice one! You found a bug, looks like we need to improve the display
> readout so it says 0 minutes or something similar when the game's length
> is right on the minute, 00 seconds at the end like. We do hope to update
> Interceptor and have some of the planning already laid out for it, but
> there are a few other VGA projects getting more love at the moment.
>
>
> Cheers, Aaron Spears, general Partner - Valiant Galaxy Associates
> Developing "very good audiogames" for the blind community
> http://valiantGalaxy.com Sent with Thunderbird 38.5.0 portable
> On 2/9/2016 3:58 AM, Shaun Everiss wrote:
>> Hi all.
>> Well this is a first for me.
>> I started playing some older games.
>> This is my stats with intercepter
>> Statistics for Playthrough of the Interceptor Game, on Version 20
>> (normal mode)
>> The game lasted 52 minutes and  and ended on Tuesday, February 9, 2016
>> at 9:54 PM - The player beat the game! woohoo!
>>
>> 6 epsilon, 10 delta, 3 gamma, 0 beta, 2 alpha, 1 tanker, 1 command and
>> control and 1 mother ships were destroyed, for a total of24.
>> The interceptor destroyed 17 vessels with just one attack, and 6 with
>> two. It fired 33 shots and 0 rockets.
>> The interceptor took 40 turns, traveled 1284250 meters, consumed 3249
>> energy and it's reactors produced 1248 energy. Opponents took 20 turns.
>> Final level reached: 10, final score: 292000!
>>
>> These stats were all with using the neutreeno cannon.
>> I never used the partical beams or rockets.
>> I never met any betas and those can be tough, I met a lot of drones,
>> and damage was minimal.
>>
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Signed:
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