Hey. Honestly, I really would love to be of whatever help to you guys I can be. Shoot me a line if anyone gets writer's block. I haven't released anything yet, but I do actually do game design, locally, at home. Hoping to get some stuff out there at some point, if my life will ever let me sit down and learn Pithon.
On 2/10/16, Jeremy Brown <[email protected]> wrote: > Jeremy here. I'm the design half, so i'm the stupid half as far as code > goes. > > Thanks for all the feedback. We appreciate it. As to Interceptor, as > Aaron pointed out, Interceptor has a plan to go forward which will > change the options for the game. One thing we want to do there is to > change up the fighter some, and have enemies play smarter. We hadn't > considered changing what form of ship you fly, but that is certainly a > possibility worth tihnking about. Right now, we have two other > projects in process though. > > As to TKS being a multiplayer possibility, that's an interesting idea. > If we went that route, we'd probably go the network route just to help > justify the GDG connection. You're not the only person in the world > with wonky internet that dislikes that issue. However, that said, we > also want to move forward with making GDG more interesting as an > option by adding some sort of leader boards or the like as well. Any > work in that direction will have to wait until Dentin has more time, > so while we liked your ideas, it'll be a while before GDG gets a major > overhaul. > > Our primary reason for using GDG, though many people seem to think > it's the security, is also to avoid a lot of the hassal from the > player's side about getting product keys, paying for games, and having > access to a game years after the fact. Dentin requires companies that > use GDG to submit copies of the current stable code, so that he has a > way to continue providing product to customers who have legitimately > purchased a game. As we have all seen on this list, sometimes real > life interferes with a developer's life or other issues come up that > make getting game keys or buying an old game impossible. This system > avoids some of that. Don't get me wrong, we want to protect our work, > but for us the ability to have a quick, easy, and safe credit card set > up and a way for our customers to retain the rights to the games they > have purchased outweighed the security issues. > > If GDG is not allowing you to continue the game once you reestablish > contact, then something may be acting weird. It was supposed to allow > you to continue the game once it had reestablished that you were > playing a legitimate copy. That said, we'll look into it. > > We hope to be releasing our current project later this year, and we > hope, it will continue to live up to the comments we've received about > the current crop of games. Keep the critiques coming, they help us > improve the games, and we appreciate your input. Take care, > > Jeremy > > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Signed: Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
