Hey. Honestly, I really would love to be of whatever help to you guys
I can be. Shoot me a line if anyone gets writer's block. I haven't
released anything yet, but I do actually do game design, locally, at
home. Hoping to get some stuff out there at some point, if my life
will ever let me sit down and learn Pithon.

On 2/10/16, Jeremy Brown <[email protected]> wrote:
> Jeremy here.  I'm the design half, so i'm the stupid half as far as code
> goes.
>
> Thanks for all the feedback.  We appreciate it.  As to Interceptor, as
> Aaron pointed out, Interceptor has a plan to go forward which will
> change the options for the game.  One thing we want to do there is to
> change up the fighter some, and have enemies play smarter.  We hadn't
> considered changing what form of ship you fly, but that is certainly a
> possibility worth tihnking about.  Right now, we have two other
> projects in process though.
>
> As to TKS being a multiplayer possibility, that's an interesting idea.
> If we went that route, we'd probably go the network route just to help
> justify the GDG connection.  You're not the only person in the world
> with wonky internet that dislikes that issue.  However, that said, we
> also want to move forward with making GDG more interesting as an
> option by adding some sort of leader boards or the like as well.  Any
> work in that direction will have to wait until Dentin has more time,
> so while we liked your ideas, it'll be a while before GDG gets a major
> overhaul.
>
> Our primary reason for using GDG, though many people seem to think
> it's the security, is also to avoid a lot of the hassal from the
> player's side about getting product keys, paying for games, and having
> access to a game years after the fact.  Dentin requires companies that
> use GDG to submit copies of the current stable code, so that he has a
> way to continue providing product to customers who have legitimately
> purchased a game.  As we have all seen on this list, sometimes real
> life interferes with a developer's life or other issues come up that
> make getting game keys or buying an old game impossible.  This system
> avoids some of that.  Don't get me wrong, we want to protect our work,
> but for us the ability to have a quick, easy, and safe credit card set
> up and a way for our customers to retain the rights to the games they
> have purchased outweighed the security issues.
>
> If GDG is not allowing you to continue the game once you reestablish
> contact, then something may be acting weird.  It was supposed to allow
> you to continue the game once it had reestablished that you were
> playing a legitimate copy.  That said, we'll look into it.
>
> We hope to be releasing our current project later this year, and we
> hope, it will continue to live up to the comments we've received about
> the current crop of games.  Keep the critiques coming, they help us
> improve the games, and we appreciate your input.  Take care,
>
> Jeremy
>
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
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-- 
Signed:
Dakotah Rickard

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