Hi tobias,

I actually have to confess to never reading any of the Dune books, but the
film used to be one of my favourites years ago , so will definitely add this
as another mud to my ever growing list of ones I want to play

Paul


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Wednesday, March 16, 2016 5:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Mud connector lists a bunch of muds support sound include Dune, based on 
the sci-fi novels by Frank Herbert.


On Wed, 16 Mar 2016, dark wrote:

> Hi Paul.
>
> Vipmud is good, I like it myself. As I said you can use the free version
no 
> problems, though i did buy it to support the program and david greenwood, 
> plus, the msp support for sounds is used by one or two muds, albeit not
many, 
> ---- only  classic six dragons, materiamagica and medeivia.
> Screen reader settings in mud usually disabled ascii maps and directions, 
> spammy text that pops up a little too often, occasions when text colour is

> used to indicate stuff, and usually reduce the amount of lines for
repetitive 
> things like battles to just a few to make it easier to catch up.
>
> Discworld mud I had trouble with, it was a detailed game with good 
> descriptions from the books, but I just found it hard to find anything to 
> really do in the game, there's a hole list of features but no real quests
or 
> anything and it was just depressing to run into people I knew from the
books 
> like Moist von lipwig or corporal knobs and not be able to interact with 
> them, but there are people who sware by it.
>
> Alteraeon is exceptional as a game, however the problem is the MushZ
client 
> is so good, it's the one instance I don't use Vip for a mud sinse it 
> effectively turns the game into a full blow audio rpg with background
music, 
> sounds instead of text for common things like battles and spells, one key 
> press action keys etc.
> Of course text is still sent and needs reading, but it's not really an 
> accurate depiction of what a mud is like. Lots of people will play
Alteraeon 
> with the MushZ pack and then assume every mudh should have full background

> sounds and such and be disappointed when they find muds are basically text

> games, then again playing Alteraeon without the mushZ pack would be
missing 
> out or a massive amount of atmosphere and fun and the great work done by
the 
> devs of both MushZ and Alteraeon in supporting it.
>
> So, I'd suggest playing Alteraeon with MushZ just as a great experience of
a 
> fantastic audio online rpg, quite independent of most other muds, and then

> trying something like aardwolf, Materiamagica, classic six dragons, Clok
or 
> discworld (there are some descriptions on audiogames.net), as an intro to 
> muds.
>
> Aardwolf particularly has a very good mud bnewbie school and lots of handy

> shortcuts and directions to make things friendly, as well as an
interesting 
> distribution of mobs and quests per area and lots of helpful players.
>
> On the other hand, it's up to you, I actually need to get back on
Alteraeon 
> myself and attempt to srot out my character.
>
> All the best,
>
> Dark. 
>
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