Yes, that sound pretty fun, and rather simple as well. Sent from my Mac. Devin Prater [email protected]
> On Apr 19, 2016, at 8:22 AM, dark <[email protected]> wrote: > > Hi jeremy. > > That is actually something of the kind I was thinking, when i suggested > Talisman, sinse talisman works very much in that way using cards and board > configurations to make the dungeon differently each time. I've actually > wanted an accessible version of a board game like that for years, > particularly because my brother regularly plays talisman with his friends and > loves it, so I would be absolutely %100 behind that sort of idea and > definitely pay for a game like that. > > All the best, > > Dark. > ----- Original Message ----- From: "Jeremy Brown" <[email protected]> > To: "gamers" <[email protected]> > Sent: Tuesday, April 19, 2016 10:35 AM > Subject: Re: [Audyssey] role playing games, ios development, card > mechanics,etc > > >> Marty, >> >> You might have a look at how the old HeroQuest board games worked. >> That might be a model for a roleplaying game that might be a happy >> medium between your dice/card/board game model of building and the >> more in depth RPG that people would like. >> >> The brief description is this: in the old HeroQuest games, you picked >> one of four characters a dwarf, a barbarian, an elf, and a wizard. >> Then your character navigated a board with passages, rooms, doors, >> traps, and monsters. However, the board was set up differently for >> each game by placing elements in different configurations. This could >> be accomplished by a number of methods: 15 or 25 maps for instance, or >> a random card/corridor placement that uses some simple rules to avoid >> dumb arrangements. The characters would use dice to move a certain >> number of spaces on the board, or to resolve combat. There were very >> few extras such as spells, or monster abilities to fiddle with, and >> one could create a fun game by varying up the purpose of the quest: >> sometimes you had to escape the dungeon, sometimes you hunted a large >> boss monster, sometimes you had to find a specific item. The game >> was limited by its format, but I know I played many happy hours of it >> once our school outlawed D&D groups. This might be a good compromise >> between Dark's suggestions and something more complicated. It also >> had a clear set of rules. However, it'd be fairly simple to set up >> essentially the same system by developing a list of possible traps, >> spells, monsters, items, etc. Heroes were allowed to keep items from >> previous adventures. I don't remember if they improved as time went >> on in some form of experience system, but it would be easy enough to >> do so. >> >> Take care, >> >> Jeremy >> >> >> -- >> In the fight between you and the world--back the world! Frank Zapa >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6189 / Virus Database: 4556/12062 - Release Date: 04/19/16 > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
