Yes I would like the pack. If you wouldn't mind posting.

On 6/5/16, David Taylor <e.david.tay...@icloud.com> wrote:
> I'll add slightly to that. You have keys based on wasd for directions,
> so x for south etc, and r for up and f for down. It takes a good bit of
> practice, but hey, that's easily fixed with a bit of RP and people
> taking new players on missions and things, which does happen.
>
>
> Cheers
>
> Dave
>
>
>
> On 28/05/2016 15:27, Mike Wassel wrote:
>> Ok.  Here we go, I'll try to explain this.  It told you in the
>> tutorial, but hopefully I can explain this.
>>
>> When you want to fight something, move to the enemy. So, M and then
>> pick the number.
>>
>> When you get within one unit of them, type track.  Pick the number,
>> and you'll start tracking.  Depending on what target tracking array
>> you have installed on your ship, you might lose your track.  If you
>> look at your status, you'll see that the stock target array will only
>> keep track of your targets 75 percent of the time.  THis can be
>> upgraded with better arrays.
>>
>> Once you've got the enemy tracked, type aim <direction> or, if using
>> coords, aim <coords.  I use vector-based aiming, meaning I use WASD to
>> aim.  Once you've got your lock, you just fire.
>>
>> I think it takes some time to get used to it, as it's not the same as
>> promotheus and miriani.  As to needing a pack, you can try to do it
>> without one, but I think it's needed for this game.  It's up to you.
>> Just use lockmode to change your preferred aiming method.
>>
>> Mike.
>>
>>
>>
>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>>
>>> No I don't have a soundpack. I'm not against the idea, but really the
>>> game should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what
>>> you mean by "vector based combat" I was trying! to aim with the
>>> directions like 7 for north and + for up, but it didn't seem to work
>>> whenever I tried to aim up, also actually finding where the dam rat
>>> was to attack it was a struggle sinse scanning took such a long time
>>> to say the coordinates it was at and tracking only kicked in sometimes.
>>>
>>> An explanation of how combat might work against a rat might help, eg,
>>> do you target first and then track? or do you do the track command?
>>> and when is scan useful?
>>>
>>>
>>> All the best,
>>>
>>> Dark.
>>> ----- Original Message ----- From: "Michael Maslo"
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>
>>>
>>>> Hi dark,
>>>>
>>>> Do you have one of the sound packs? That helps because you don't
>>>> have all
>>>> the extra talking of unimportant text? Secondly, don't use
>>>> coordinate based
>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>> northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group.
>>>> As a
>>>> new pilot none of your ships are strong enough to do a single
>>>> beacon. As
>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>> salvage
>>>> etc.
>>>>
>>>> I plan on art art to play again and would be willing to help out.
>>>>
>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>
>>>>> Hi.
>>>>>
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>
>>>>> ?
>>>>>
>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>> activities
>>>>> and what not, miriani I don't like the idea of all the pvp and
>>>>> license to
>>>>> grief, so I decided to try star conquest. I have heard the bit
>>>>> about the
>>>>> enforced rp and profile creation but I thought I tried that,
>>>>> however I've
>>>>> not had a game where I've failed quite so badly.
>>>>>
>>>>> ?
>>>>>
>>>>> I did the tutorial and talked to the new pilot lieason office and
>>>>> did the
>>>>> tasks he said. Expooring and salvage were fine but combat was a
>>>>> real pest,
>>>>> mostly because there is no quick way to get the coordinates of the
>>>>> enemy
>>>>> and by the time you've heard the computer saying "rat automated
>>>>> starship at
>>>>> 3 4 5 " the bloody thing has likely moved, ---- and no I am not
>>>>> rewritng my
>>>>> entire mud client just to play one game with all the scripting and
>>>>> such, I
>>>>> have no idea how to do that I just want to play not program.
>>>>>
>>>>> ?
>>>>>
>>>>> I did try ground combat and that was cool, accept I got my battlesuit
>>>>> blown up which I freely admit was entirely my faultfor not bailing
>>>>> fast
>>>>> enough.
>>>>>
>>>>>
>>>>> i then quit the game and lost my cargo hauler leaving me with two
>>>>> sets of
>>>>> massive bills and no ship. I just about! had enough for a flitter
>>>>> which I
>>>>> bought, and tried a little combat again, and got completely
>>>>> slaughtered,
>>>>> particularly sinse the aim + command for aiming up in combat just
>>>>> didn't
>>>>> work, I was told "select a direction on the z axis"
>>>>>
>>>>> ?
>>>>>
>>>>> How the hell does anyone! do combat in this game?
>>>>>
>>>>> ?
>>>>>
>>>>> with no money, and no ship I was stuck (nd I couldn't get a lone
>>>>> either
>>>>> sinse I kept getting refused), and the only advice I got was go and
>>>>> beg on
>>>>> alliance channel. People were actually very nice on the newby
>>>>> channel, but
>>>>> didn't really have any suggestions.
>>>>>
>>>>> ?
>>>>>
>>>>> I'd rather not make myself a pain to other players especially when i'm
>>>>> learning a game and making so many major mistakes, so I deleted my
>>>>> character.
>>>>>
>>>>> ?
>>>>>
>>>>> Given however that a lot of people do! play star conquest, I
>>>>> wonder, how
>>>>> the hell do people do it? am I missing something about combat? or
>>>>> does it
>>>>> take all that scripting nonsense, ie, the game is not accessible
>>>>> without
>>>>> massive amounts of work.
>>>>>
>>>>> ?
>>>>>
>>>>> Any advice appreciated sinse I really want to play a space game, I did
>>>>> enjoy the background and some of the activities, but I am frankly now
>>>>> rather frustrated.
>>>>>
>>>>>
>>>>>
>>>>> Back to alter methinks.
>>>>>
>>>>>
>>>>>
>>>>> All the best,
>>>>>
>>>>>
>>>>>
>>>>> Dark.
>>>>> ---
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>>>>>
>>>> --
>>>> Sincerely,
>>>>
>>>>
>>>> Michael maslo
>>>> ---
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>>>>
>>>
>>>
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-- 
Lenron Brown
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