Hi, How would questMl require multiple downloads? You could bundle everything in with the installer, I suspect. You could even package some already written games to go with it. gamehawk gamehawk wrote: > Yeah, that would be nifty. I love QuestML, and have known about it for > years. Unfortunately, I'd like to require one download at minumum > (making my own system would be best). I might make an add-on for that > though. > > >> From: fastfinge <[EMAIL PROTECTED]> >> Reply-To: [EMAIL PROTECTED], Gamers Discussion list >> <gamers@audyssey.org> >> To: Gamers Discussion list <gamers@audyssey.org> >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> Date: Tue, 06 Feb 2007 17:05:05 -0500 >> >> Hi, >> >> What would be really neat is an accessible (self voicing?) tool that can >> create and work with QuestMl games. QuestMl is standard xml markup for >> choose your own adventure; it already supports pictures, multimedia, and >> lots else. If your program could allow screen reader users to easily >> create QuestMl games, and have a self voicing interface to read the text >> in already written QuestMl games, you would have the advantage of a >> standard format with lots of games already that can easily be made >> accessible. for more info, see: >> http://www.questml.com >> >> gamehawk gamehawk wrote: >> > Hello all, >> > >> > I'm gamehawk and I'm new to the mailing list. I'm not blind, but I >> love >> > audio games (making and playing them). I've developed a small >> adventure >> > called Murder in Magenta: >> > >> > http://forum.audiogames.net/viewtopic.php?id=1095 >> > >> > That's not why I'm here though. I'm think about making a tool for >> audio >> > gamers to develop Choose-Your-Own-Adventure games without programming. >> > Before I do, there are two areas I want to pursue. The first one >> involves a >> > fledged out audio interface for creating the games, but it would be >> harder >> > to do (I think for both me and the game creators). I was thinking >> about >> > people using Notepad to author text files for individual rooms and >> linking >> > it all up with another text file. My program then could parse this >> and you >> > could play the game. This also would cut down on the size of games >> > produced. Which idea do you guys like better? >> > >> > Cheers, >> > >> > gamehawk >> > >> > _________________________________________________________________ >> > Laugh, share and connect with Windows Live Messenger >> > >> http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline >> >> >> > >> > >> > _______________________________________________ >> > Gamers mailing list .. Gamers@audyssey.org >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> > >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > _________________________________________________________________ > Valentine’s Day -- Shop for gifts that spell L-O-V-E at MSN Shopping > http://shopping.msn.com/content/shp/?ctId=8323,ptnrid=37,ptnrdata=24095&tcode=wlmtagline > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web.
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