Hi,

How would questMl require multiple downloads? You could bundle 
everything in with the installer, I suspect. You could even package some 
already written games to go with it.
gamehawk gamehawk wrote:
> Yeah, that would be nifty. I love QuestML, and have known about it for 
> years. Unfortunately, I'd like to require one download at minumum 
> (making my own system would be best). I might make an add-on for that 
> though.
>
>
>> From: fastfinge <[EMAIL PROTECTED]>
>> Reply-To: [EMAIL PROTECTED], Gamers Discussion list 
>> <gamers@audyssey.org>
>> To: Gamers Discussion list <gamers@audyssey.org>
>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
>> Date: Tue, 06 Feb 2007 17:05:05 -0500
>>
>> Hi,
>>
>> What would be really neat is an accessible (self voicing?) tool that can
>> create and work with QuestMl games. QuestMl is standard xml markup for
>> choose your own adventure; it already supports pictures, multimedia, and
>> lots else. If your program could allow screen reader users to easily
>> create QuestMl games, and have a self voicing interface to read the text
>> in already written QuestMl games, you would have the advantage of a
>> standard format with lots of games already that can easily be made
>> accessible. for more info, see:
>> http://www.questml.com
>>
>> gamehawk gamehawk wrote:
>> > Hello all,
>> >
>> > I'm gamehawk and I'm new to the mailing list. I'm not blind, but I 
>> love
>> > audio games (making and playing them). I've developed a small 
>> adventure
>> > called Murder in Magenta:
>> >
>> > http://forum.audiogames.net/viewtopic.php?id=1095
>> >
>> > That's not why I'm here though. I'm think about making a tool for 
>> audio
>> > gamers to develop Choose-Your-Own-Adventure games without programming.
>> > Before I do, there are two areas I want to pursue. The first one 
>> involves a
>> > fledged out audio interface for creating the games, but it would be 
>> harder
>> > to do (I think for both me and the game creators). I was thinking 
>> about
>> > people using Notepad to author text files for individual rooms and 
>> linking
>> > it all up with another text file. My program then could parse this 
>> and you
>> > could play the game. This also would cut down on the size of games
>> > produced. Which idea do you guys like better?
>> >
>> > Cheers,
>> >
>> > gamehawk
>> >
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