First, I think you can make it even easier, but then you'll need to do more programming, so don't bother about that.
Second, the only comment I have is that AAC already is declared as the name of a good sound format. :) Good luck with this project! ----- Original Message ----- From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, February 08, 2007 1:20 PM Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk As I replied to Ian, no true programming knowledge should be needed, but I intended to use 3-5 simple commands in the text files to allow the best possibilities. For example: BOOL[0]: There will be a ton of preset bool variables for you to check IF..THENs in the game. SAPI: Speak text with SAPI. WAVPLAY: Play a wave file. WAIT: Wait until SAPI or wave file is done playing until moving on in the script (unless a key is pressed). Cheers, gamehawk >From: "ian and riggs" <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list <[email protected]> >To: "Gamers Discussion list" <[email protected]> >Subject: Re: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk >Date: Thu, 8 Feb 2007 05:33:56 -0000 > >hi all i have sent this as a private message to gamehawk but i am going to >send it to the list to jus incase some one is wundering the same as me. > >will any programming knollidge be needed >----- Original Message ----- >From: "gamehawk gamehawk" <[EMAIL PROTECTED]> >To: <[email protected]> >Sent: Thursday, February 08, 2007 12:20 AM >Subject: [Audyssey] Audio Adventure Creator (AAC) from Gamehawk > > > > Hello again, > > > > As some of you know, I've been toying with the idea of an audio >adventure > > creation tool (refer to mails about Blind Game Authoring Tool). I have > > been > > toying with Visual Basic Express and have found out how to use all the > > methods that I need to get some functioning software. To the end-user, > > who > > wishes to make games, here is how I view the development process. > > > > 1) User creates a text file for each room with basic commands and a > > settings file to link all this together. They can use a screen-reader >and > > notepad to do this, it shouldn't be too hard. This text file will >contain > > information for rendering text for SAPI, and/or playing wave sound files > > (no > > MP3s for now). > > 2) They open up the program. You select the settings file, and whoila! > > Your game can be played and tested. > > 3) Users can distribute games through their own website or a site that > > will > > act as a place for hosting games made in Audio Adventure Creator. They > > can > > archive (ZIP, RAR, Installer) the text/wave files needed for the game. > > Users download the file and extract its resources. They find the >setting > > file and play the game. > > > > This means that all games will be open source until and encryption >feature > > is applied (if that will even happen). I feel this is good for two > > reasons: > > > > A) If a developer uploads their game, they can download it anywhere and > > change it. They won't have to worry about decompiling and such. > > B) It allows heavy modding. This can allow users to expand games > > indefinitley. > > C) Project sharing would be easy, and open source games could be >created. > > > > The text files also mean, that all the information could be edited in a > > Wiki > > online and downloaded. Online game creation, how cool would that be? > > Well, > > those are some of my plans. Currently I have no idea when a beta would >be > > released. If I do pursue this project though, and you would like to be >a > > beta tester, please drop me a private email at [EMAIL PROTECTED] > > If > > you have suggestions or comments that would be helpful for everyone to > > see, > > please make sure to reply to the whole group. Thank you. > > > > Cheers, > > > > gamehawk > > > > _________________________________________________________________ > > Invite your Hotmail contacts to join your friends list with Windows Live > > Spaces > > >http://clk.atdmt.com/MSN/go/msnnkwsp0070000001msn/direct/01/?href=http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mkt=en-us > > > > > > _______________________________________________ > > Gamers mailing list .. 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