Paul, you have a good point. I think it's important to note, though,
that this isn't exactly a role reversal... the developers have been
transparent about making this inclusive from the very beginning, so
luckily, it's not an audiogame first with graphics slapped on... it
was designed from the beginning to involve sighted players as well as
those who would play it audio only, which I think is awesome.
Ah, thanks for the tip Chris. Wish I'd've known that before a lot of
the good rewards ran out! hehe. But this doesn't change the amount I
am going to pledge, as I fully believe in what this company is trying
to do.

On 1/14/17, Christopher Bartlett <[email protected]> wrote:
> FYI, if you've never pledged on Kickstarter, you pay when the campaign
> ends, which is February 3 for this one if I remember correctly.
>
>
> On Sat, Jan 14, 2017 at 5:45 PM, Paul Lemm <[email protected]> wrote:
>
>> Ah good point, it would be interesting to know how much detail will go
>> into
>> the graphics since it seems quite a big and deep game and I imagine
>> coding
>> graphics to it would be a seriously big task since it was designed for
>> the
>> blind  in an audio setting.  The interesting thing will be the role
>> reversal
>> of what is often talked about on here which is how difficult is it to
>> convert a sighted game to a visual game, as now this company is trying
>> the
>> exact opposite and trying to make an audio game accessible to the
>> sighted,
>> I
>> wonder if that in itself is just as big a task. Either way it will be
>> interesting to see the final result and I'm seriously looking forward to
>> trying this game
>>
>>
>> -----Original Message----- to see the From: Gamers
>> [mailto:[email protected]] On Behalf of Clement Chou
>> Sent: 14 January 2017 21:08
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
>> development.
>>
>> for the record, this game is actually going to have graphics so
>> calling it an audiogame is a bit of a misnomer. haha. This company is
>> doing what I consider to be an amazing thing in trying to include
>> blind and sighted gamers at the same time, and the focus on graphics
>> is a good step in bridging the gap between the two. Inclusive gaming
>> is an amazing idea, and is long overdue in my opinion. I will pledge
>> as well, next week, after I'm able to pay again. lol
>>
>> On 1/14/17, Paul Lemm <[email protected]> wrote:
>> > Just listened to the trailer for this and it sounds amazing! Pledged
>> > straight away and really looking forward to trying out the game when
>> > it's
>> > ready. anyone who hasn't already checked out the trailer, go have a
>> listen
>> > to it at the link in the email below, it really is something special,
>> > it
>> > sounds like you're listening to a main stream game trailer but its an
>> audio
>> > game, really can't wait to play this.
>> >
>> > Thanks Phil by the way for sharing the info and links.
>> >
>> > Paul
>> >
>> > -----Original Message-----
>> > From: Gamers [mailto:[email protected]] On Behalf of Phil
>> Vlasak
>> > Sent: 14 January 2017 00:01
>> > To: Gamers Discussion list
>> > Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
>> > development.
>> >
>> > A Hero's Call, from Out of Sight Games.
>> > An Accessible Fantasy Role Playing Game.
>> > Under development, the premier title from Out of Sight Games,
>> > you are a traveler thrust into a world of possibilities
>> > when you find the city of Farhaven under attack by a mysterious enemy.
>> > Along with a small band of allies, you must explore the surrounding
>> lands,
>> > discover the identity of your enigmatic foe, and save Farhaven from
>> certain
>> >
>> > conquest.
>> > Do you have what it takes to answer a hero?s call?
>> > Discover an expansive world, Venture forth from the town of Farhaven to
>> > explore mysterious forests, goblin-infested tunnels, haunted catacombs,
>> and
>> >
>> > much
>> > more.
>> > With 17 unique maps, you'll always have new lands to explore.
>> > Follow a turn-by-turn beacon system to locations you've already
>> discovered,
>> > or venture out on your own, you never know what you might find!
>> > Build your characters, Choose from one of six different classes, each
>> with
>> > unique skills, and tailor your attributes for your specific style of
>> play.
>> > Will you use melee or ranged weapons?
>> > Will you strike down your opponents with the power of the elements? Or
>> will
>> >
>> > you attack from the shadows?
>> > Will you heal and defend with holy magic?
>> > Or strike terror with the powers of necromancy?
>> > Expand your party with four unique allies.
>> > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > behaviors and dialogues affected by your choices and actions.
>> > Some will fight alongside you, while others may have secrets to reveal.
>> > Test your might as you explore and encounter over 70 different enemies,
>> > from bandits and wolves to giant spiders, golems, and dragons,
>> > you will never be lacking for foes to vanquish.
>> > Turn-based combat provides comfort for players of all skill levels,
>> > while positional audio puts you in the center of visceral,
>> > action-packed
>> > battles.
>> > http://outofsightgames.com/a-heros-call/
>> > A Hero's Call KickStarter project.
>> > This project will only be funded if it reaches its goal by Friday,
>> February
>> >
>> > 3 2017.
>> >
>> >
>> >
>> >
>> https://www.kickstarter.com/projects/1112411595/a-heros-
>> call-an-accessible-f
>> > antasy-rpg?ref=discovery
>> >
>> >
>> >
>> > ---
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