that was one of the reasons I never put an active counter in.  It's more fun 
to lose track of the number and keep running around to find them.
I mean, it's super easy to add a score key, it would of taken all of five 
seconds to do, but it was something I chose not to do.

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 13, 2007 3:32 PM
Subject: Re: [Audyssey] suggestion for super egg hunt


> There's no need for this if the object is to pick up as many as you can in
> the time limit.  When the game's over, it announces the tatal, and you'll
> know how many you've gotten.  Then you'll know "Aw rats!  Missed my high
> score by that! much!"
> ----- Original Message ----- 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Audyssey Blind gaming Gamers discussion list" <[email protected]>
> Sent: Tuesday, February 13, 2007 2:01 PM
> Subject: [Audyssey] suggestion for super egg hunt
>
>
>> HI all
>> Super egg hunt is really one of those free games which is highly 
>> addictive
>> .
>> Liam, I just have one little suggestion to make wich will even make the
>> game
>> more addictive.
>> Isn't it possible for  you or whoever does the voice over to announce 
>> each
>> egg picked up? Say for instance   I pick up an  egg, and I hear the egg's
>> ping sound and then at the same TIME THE  VOICE SAYING ONE, two, ETC.
>> IT WILL JUST HELP IF  I want to improve on a score. If I know that I have
>> picked up 40 eggs so far then I know how many I have to pick up to beat
>> the
>> score before the time runs out. Say for instance my score is 50 on a
>> previous game and I want to beat it. It would just be more exciting if 
>> the
>> voice can announce the number of each egg picked up.
>> But the game rocks, its wonderfull that not only purchasable games is
>> addictive, but also free games.
>> Keep it up
>>
>>
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>
>
>
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