You know, there are a few blind people who have never heard of accessible 
games. They just play mainstream games, and I think that if the developers 
were to make there games accessible, then a lot more blind people would jump 
at the chance to play them, me being one of them.
----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, February 17, 2007 9:53 AM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


> We have a better chance of persuading mainstream devs of the value of
> accessibility than we do of forcing i., But it's not happening without
> presenting them some serious statistics. We have to PERSUADE, not force
> here, or as Liam said we'll give the blind community a bad name. Besides, 
> we
> need to convince them that they wouldn't be making a huge financial 
> blunder.
> That was one of the things the folks at Audio Games wanted us to do when
> Soundvoyager was released, to play it and give Nintendo our hints and
> experiences. I myself did and have to admit that they seemed fairly open 
> to
> the idea of "accessibility to the blind. So if we can put together enough
> statistics and marshall a convincing argument, we might just sway a dev or
> two, and if enough devs take to the cause then more might be swayed as 
> well.
> But trying to force the issue isn't going to get us anything but a bad
> reputation, and the reputation of the blind in some quarters probably 
> could
> be better as it is.
> Bryan and Jennie
> ----- Original Message ----- 
> From: "aaron danvers-jukes" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, February 17, 2007 7:15 AM
> Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal
>
>
>>i have to agree with liam and che on this one. make suggestions, tell
>> themwhy you want it accessible, but do not, and i repeat, do *not*, use
>> force.
>> regards,
>> aaron
>>
>>
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>>
>
>
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